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Emulator Issues #4182

closed

Metroid Prime 2 Crashes with dx9

Added by zerianis10 over 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
Dolphin keeps on crashing whenever I shoot this door, it's right near the beginning of the game so it makes it impossible to keep on playing the game.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
R7251

(optional) Dolphin version that does not have the problem:
Unknown

Operating system and version:
32-bit or 64-bit:
Window 7 64-bit

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
G2ME01

Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?
Plain Dump from Disc

Please provide any additional information below.

I have tried messing with all the video settings, turning on and off EFB doesn't work and neither does fooling with any other video settings in any combination.

Actions #1

Updated by zerianis10 over 13 years ago

Okay, after a little sleuthing, I have turned off the "Copy" Video setting that can be set to Texture or RAM. However, after doing that, numerous other things like the scan function for the Scan visor stops working.

To be a little more specific on where this error is, it is the door right before you see Dark Samus for the first time and she runs through the rift in Metroid Prime 2.

Actions #2

Updated by zerianis10 over 13 years ago

To update again, I have found out that this is due to a bug in the DirectX9 renderer for Dolphin. I was able to switch to the OpenGL and DirectX11 renders, and get past this point in the game with no problems.

I would like to switch back however (mainly because my computer doesn't support DirectX11 with the graphics card), so if someone could fix this that would be lovely.

Actions #3

Updated by diegojp955 over 13 years ago

first use dx9... set efb to texture, accurate texture cache: fast
and use JitIL recompiler.
after enter to the game, set efb to ram and dischek emulate format changes..

Actions #5

Updated by Autoran1 over 12 years ago

i had many different crashes in metroid games, but none of them were never related on Video backend, are you sure this is DX9, cause "emu crashes when i shoot the door" sounds more likee fifo

Actions #6

Updated by Autoran1 about 12 years ago

DX9 runs perfectly, there's no backend crashing issues in this game

Actions #7

Updated by skidau about 12 years ago

  • Status changed from New to Fixed
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