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Emulator Issues #4198

closed

"Invalid Call" when trying to resize game window. (DX9)

Added by mireka almost 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
Yes
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
Getting "Invalid Call" when trying to resize game window or switch fullscreen.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"): R7271

Operating system and version:
32-bit or 64-bit: 64bit

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
All games.


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #4199: D3D9 - Invalid call when maximising or resizing the windowDuplicate

Actions
Actions #1

Updated by skidau almost 14 years ago

Have you tried all of the video plugins? Same result in each?

Actions #2

Updated by DimitriPilot3 almost 14 years ago

  • Status changed from New to Accepted
  • Relates to usability set to Yes
  • Category set to gfx
  • Issue type set to Bug

It appears that r7271 has reintroduced the "Invalid Call" issue when using the DX9 backend (see issue 4130). It doesn't occur when using OpenGL or DX11.

I tested Mamario's builds of r7270 and r7271 on Windows 7 x86, as well as Unknownforce's x86 build of r7271, by the way.

Actions #3

Updated by glennricster almost 14 years ago

  • Status changed from Accepted to Fixed

This should be fixed with revision 7274.

Actions #4

Updated by DimitriPilot3 almost 14 years ago

Issue 4199 has been merged into this issue.

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