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Emulator Issues #4220

closed

OpenGL: Anisotropic Filtering causes graphical glitches in Super Mario Sunshine

Added by MofoMan2000 about 13 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
Super Mario Sunshine save selection with 1x AF:
http://www.mediafire.com/imageview.php?quickkey=5810hg9o8b7ehzp&thumb=4

With 16xAF:
http://www.mediafire.com/imageview.php?quickkey=ha8hlhe5gavs8vr&thumb=4

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
r7311

(optional) Dolphin version that does not have the problem:
Unknown

Operating system and version: Windows XP Professional
32-bit or 64-bit: x86

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
GMSE01

Was the ISO a plain dump from disc, compressed and/or scrubbed?
Plain dump

Please provide any additional information below.
NVidia GeForce 8800GT
Driver version 266.58

Problem does not occur in DX9 backend.

Actions #1

Updated by NeoBrainX almost 13 years ago

  • Status changed from New to Invalid

AF causes all kinds of problems, just leave it disabled.
As to why it only happens in OGL, no idea. But it's not our fault :P

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