Emulator Issues #4244
closedFatal frame 4 crash
0%
Description
What steps will reproduce the problem?
- run fatal frame 4 ()
- load from third slot of memory card that attached here.
- enter the closest door. There is a ladder down and two more doors. left and right.
- choose the left one that leading to another room with thing where u need to switch rumbles in a box on the wall, make switches to be like that: "up up down down up".
- after switched u will see the ghost enter another door follow it.
- walk until the end of the path, pick up lens and back to where u from - when u try to open the door the ghost will attack u, finish it and when it done the game will crash...
What is the expected output? What do you see instead?
game must continue to run, instead of crashing
Dolphin version with the problem? Other Dolphin version without the
problem?
with problem - all, without - all remains
32-bit or 64-bit and any other build parameters?
32-bit
OS version and versions of tools/libraries used?
win xp 32-bit. vc++ 2010 express. dxsdk feb 2010
Please provide any additional information below.
i captured this crash in fatal frame 4, but i think other games would crash too, if this function get called second time. as i see (but maybe i am wrong) this thing calls only at game startup, i never saw it called second time in other games.
code:
void CCPU::Run()
{
Host_UpdateDisasmDialog();
while (true)
{
reswitch:
switch (PowerPC::GetState())
{
case PowerPC::CPU_RUNNING:
//1: enter a fast runloop
PowerPC::RunLoop(); //<-- green pointer here (but actually i tracked down this crash deeper in RunLoop() at calling Host_UpdateDisasmDialog())
break;
call stack:
yellow> 144aff99()
green> Dolphin.exe!CCPU::Run() String 59 + 0x13 byte C++
Dolphin.exe!Core::CpuThread() String 359 C++
Dolphin.exe!std::thread::RunAndDelete<std::thread::Func<void (__cdecl*)(void)> >(void * param) String 267 C++
Dolphin.exe!_callthreadstartex() String 314 + 0x6 byte C
Dolphin.exe!_threadstartex(void * ptd) String 292 + 0x5 byte C
kernel32.dll!7c80b729()
exception type: acces violation at reading
Updated by Sonicadvance1 over 13 years ago
- Status changed from Duplicate to New
Change this back then
Updated by busayaphol over 13 years ago
I really hope for this error fix. at lease I a big fan club of ff :)
Updated by kosmos over 13 years ago
for strange reason debug build do not have this crash, but emu just hangs instead. oh man what kind of problem could it be >_<
Updated by busayaphol over 13 years ago
Yahooooooooooooooooo At lease we bypass it even we dont know what is it problem...Its time to hunt ghosts again friends.Thanks for u all...:)
Updated by Anonymous over 13 years ago
- Status changed from New to Invalid
This is caused by some weird issue when not doing a full rebuild with vs2010 for Release config.
Updated by kosmos over 13 years ago
you are wrong. i know that there is issues with crash here without rebuilding, but this crash connected with another things. it would not disappear no matter how many times you rebuild solution
Updated by Billiard26 almost 12 years ago
Issue 5534 has been merged into this issue.