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Emulator Issues #4244

closed

Fatal frame 4 crash

Added by kosmos about 13 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  • run fatal frame 4 ()
  • load from third slot of memory card that attached here.
  • enter the closest door. There is a ladder down and two more doors. left and right.
  • choose the left one that leading to another room with thing where u need to switch rumbles in a box on the wall, make switches to be like that: "up up down down up".
  • after switched u will see the ghost enter another door follow it.
  • walk until the end of the path, pick up lens and back to where u from - when u try to open the door the ghost will attack u, finish it and when it done the game will crash...

What is the expected output? What do you see instead?
game must continue to run, instead of crashing

Dolphin version with the problem? Other Dolphin version without the
problem?
with problem - all, without - all remains

32-bit or 64-bit and any other build parameters?
32-bit

OS version and versions of tools/libraries used?
win xp 32-bit. vc++ 2010 express. dxsdk feb 2010

Please provide any additional information below.
i captured this crash in fatal frame 4, but i think other games would crash too, if this function get called second time. as i see (but maybe i am wrong) this thing calls only at game startup, i never saw it called second time in other games.

code:
void CCPU::Run()
{
Host_UpdateDisasmDialog();

while (true)
{

reswitch:
switch (PowerPC::GetState())
{
case PowerPC::CPU_RUNNING:
//1: enter a fast runloop
PowerPC::RunLoop(); //<-- green pointer here (but actually i tracked down this crash deeper in RunLoop() at calling Host_UpdateDisasmDialog())
break;

call stack:
yellow> 144aff99()
green> Dolphin.exe!CCPU::Run() String 59 + 0x13 byte C++
Dolphin.exe!Core::CpuThread() String 359 C++
Dolphin.exe!std::thread::RunAndDelete<std::thread::Func<void (__cdecl*)(void)> >(void * param) String 267 C++
Dolphin.exe!_callthreadstartex() String 314 + 0x6 byte C
Dolphin.exe!_threadstartex(void * ptd) String 292 + 0x5 byte C
kernel32.dll!7c80b729()

exception type: acces violation at reading


Related issues 2 (0 open2 closed)

Is duplicate of Emulator - Emulator Issues #4138: Fatal Frame 4 Backpatch errorFixed

Actions
Has duplicate Emulator - Emulator Issues #5534: Fatal Frame IV for dolphin latest build (OSX) CrashDuplicate

Actions
Actions #1

Updated by kosmos about 13 years ago

fatal frame 4 ID is R4ZJ01 if needed

Actions #2

Updated by Sonicadvance1 about 13 years ago

  • Status changed from New to Duplicate
Actions #3

Updated by Sonicadvance1 about 13 years ago

  • Status changed from Duplicate to New

Change this back then

Actions #4

Updated by busayaphol about 13 years ago

I really hope for this error fix. at lease I a big fan club of ff :)

Actions #5

Updated by kosmos about 13 years ago

for strange reason debug build do not have this crash, but emu just hangs instead. oh man what kind of problem could it be >_<

Actions #6

Updated by busayaphol about 13 years ago

Yahooooooooooooooooo At lease we bypass it even we dont know what is it problem...Its time to hunt ghosts again friends.Thanks for u all...:)

Actions #7

Updated by Anonymous about 13 years ago

  • Status changed from New to Invalid

This is caused by some weird issue when not doing a full rebuild with vs2010 for Release config.

Actions #8

Updated by kosmos about 13 years ago

you are wrong. i know that there is issues with crash here without rebuilding, but this crash connected with another things. it would not disappear no matter how many times you rebuild solution

Actions #9

Updated by skidau about 13 years ago

  • Status changed from Invalid to New
Actions #10

Updated by Billiard26 over 11 years ago

Issue 5534 has been merged into this issue.

Actions #11

Updated by Billiard26 about 11 years ago

  • Status changed from New to Duplicate
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