Emulator Issues #4315
Fullscreen Render Frame Assumes System Resolution
What's the problem?
When entering fullscreen mode, the screen resolution changes to your setting correctly, but the actual render frame assumes the size of your dekstop resolution.
Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
(optional) Dolphin version that does not have the problem:
Operating system and version:
32-bit or 64-bit:
WinXP Pro MCE x86
Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
All Wii and Gamecube games
Build command-line (not on Windows):
Was the ISO a plain dump from disc, compressed and/or scrubbed?
Please provide any additional information below.
Screenshots. In both screenshots the render frame assumes the resolution of 1280x960 drawing in a 640x480 and a 1920x1080 space. Notice the render frame did not move and was not transformed between the 2 screenshots.
#3 Updated by zerianis10 over 9 years ago
This problem is quite similar to the one I am having. Except that, there is a huge black area at the side of the screen and then the rest is in system resolution in full screen.
I think that 15 revisions is enough to have fixed this problem, considering it is a critical issue.