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Emulator Issues #4335

Metroid Prime 2 (PAL) Intro Movie Graphics

Added by SpiderTECH611 over 8 years ago. Updated about 1 year ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1. Start new game
2. Watch for video sequence following the Intro Text.

What is the expected output? Video should not be Interlaced. Background should be black with stars texture shown
What do you see instead? Major interlacing (consistent black horizontal lines top to borrom of screen) for intro movie. Also displays what I think is the texture for the skybox for once you get on the planet, as the interlaced background for intro movie.

Dolphin version with the problem? Other Dolphin version without the
problem? All Revs of Dolphin for as long as I can remember. I swear I made an issue for this a long time ago but just searched before this post and couldn't find it.

32-bit or 64-bit and any other build parameters? 32 and 64

OS version and versions of tools/libraries used? Win 7 x64 (previously tested on vista 32/64)

Please provide any additional information below.
If you enable Pixel Depth, it solves the problem of the wrong texture loading but everything is still interlaced and you also get the black skys in game among other glitches that we already know about with this option.

Settings:
-Graphics: Stock Game properties

-Config:

--General:
---Dual Core ON
---Idle Skip ON
---Frame limit 60 no FPS for Limiting
---Skip GC Bios
---CPU Jit (Testing with JITIL results in the same)
---Thread Lock Off
---DSP LLE Thread OFF

--Display
---Dx9/11/OGL
---any resolution
---Progressive ON

Quad Core Q6700 @ 2.66
4GB Ram
Nvidia 8800GTS 512
all drivers are up to date

G2MP01-1.png (425 KB) G2MP01-1.png seapancake, 04/04/2016 03:18 PM
G2MP01-4.png (557 KB) G2MP01-4.png seapancake, 04/04/2016 03:18 PM
MetroidPrime2.PNG (476 KB) MetroidPrime2.PNG greybit, 04/30/2017 02:43 PM
5354
5355
6050

History

#1 Updated by Anonymous over 8 years ago

what happens if you toggle anisotropic filtering?

#2 Updated by SpiderTECH611 over 8 years ago

I'll have to try that when I get home from work, but I do beleive I've messed around with the settings before. Also since this has been an issue I have always had but no one else seems to have submitted the issue, could this be caused by a bad rip? I had an issue with a bad rip of Metroid Other M.

#3 Updated by SpiderTECH611 over 8 years ago

Toggling 1x to 16x anisotropic filtering did not change anything as far as this issue.

#4 Updated by SpiderTECH611 over 8 years ago

@godisgov how can I PM you?

#5 Updated by Nick.Lustig over 8 years ago

I thought this issue is already known since a very long time and is "accepted".
So I never made a new Issue for that problem.
I can confirm, there is and was never anny setting which fixes this.
Would be cool if finally someone finds a way to fix this.

#6 Updated by SpiderTECH611 over 8 years ago

"I thought this issue is already known since a very long time and is "accepted"
- I thought so too but I searched and couldn't find it that's why i created this one.

also @ Nick are you using a PAL rip? I finally was able to rip my USA disc and the problem is gone. But it still affects the PAL rip I ripped from a friend of mine.

#7 Updated by Nick.Lustig over 8 years ago

I have PAL

#8 Updated by SpiderTECH611 over 8 years ago

I haven't tested any new revisions since I posted this issue so not sure if anything recently have fixed this issue. As Previously mentioned my PAL didnt work and Nick you have confirmed your PAL doesnt work, however my NTSC works just fine, this might be a PAL only issue. Seems to be a lot of PAL issues going on lately. Can anyone else confirm this.

#9 Updated by SpiderTECH611 over 8 years ago

short quick update, nothing new in the recent revs fixed this issue.

#10 Updated by Autoran1 over 6 years ago

I remember there was an issue in intro, but there isn't now
intro playing perfectly, no longer an issue

#11 Updated by skidau over 6 years ago

  • Status changed from New to Fixed

#12 Updated by pierre over 6 years ago

  • Status changed from Fixed to Accepted
  • Category set to gfx
  • Issue type set to Bug

The intro definitely still shows the interlacing problem. This is with OGL, Linux, PAL. Progressive setting doesn't matter, XFB doesn't either.

For clarification: the intro mentioned is displayed when starting a new game, after a textual briefing, just before the player gains control.

I just checked the video itself (openPartOne.thp), and it is fine. The game just fails to display it correctly, while it manages to do that with all(most of?) the others. Notable about this video is, that it is one of the few videos in 640x368(the other ones are: gameEnding_PlanetAether.thp, lastStandFlashback.thp), while the rest is 640x448(essentially all the menu animations). I don't know if the two other ingame videos have this issue.

#13 Updated by JMC4789 over 5 years ago

I'm making this change because the old issue report dialogue didn't ask for Game ID, which makes it confusing when scrolling through issues.

#14 Updated by phire over 5 years ago

Does this problem still occur?

I fixed a whole bunch of PAL interlacing issues a while back.

#15 Updated by pierre over 5 years ago

Still occurs. I guess they switch the output buffer between two memory locations, each containing the lines of one field, and some "random" old data in the lines between. It is probably necessary to add some post processing combining the lines from the last field and the ones from the current one.

Five frame fifo log can be found here:
http://pirsoft.de/fileadmin/download/mp2-intro.dff.7z

#16 Updated by mimimi about 4 years ago

This is still happening. Tested with d3d and opengl on 4.0-6575.

As far as i can tell, the aspect ratio is correct. I would upload a nice clean screenshot taken via usb gecko, but i could not get Gecko dNet to connect(tried converting an action replace master code, no luck, most likely a master code + hook issue).

#17 Updated by mimimi about 4 years ago

PS: The game always runs in 60Hz mode, even if the pal60 bit is not set in SRAM, and it does not ask about it.

#18 Updated by seapancake over 3 years ago

5354
5355

Still occurs in 4.0-9168 on OGL/D3D11.

#19 Updated by greybit about 2 years ago

6050

Bug is still present in 5.0-3539
Tested with OGL/DX11/DX12/Vulkan under Win10.

#20 Updated by JMC4789 about 1 year ago

  • Fixed in set to 5.0-7151

Fixed with the addition of the copy filter.

#21 Updated by JMC4789 about 1 year ago

  • Fixed in deleted (5.0-7151)

There's apparently more problems with this video than just the copy filter blurring.

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