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Emulator Issues #4351

closed

No Graphics in Harvest Moon: Magic Melody

Added by N.K.Donnelly about 13 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem? When starting up Harvest Moon: Magic Melody the Nintendo, Nasume and Marvellous Interactive Inc. screens all show up fine. When it gets to HM:MM opening the screen stays black though the music plays. Menu options will appear, and it is responsive to keyboard controls.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R4779" or "R 6403M"): Have found it in r6722, r7420 and 7424.

(optional) Dolphin version that does not have the problem: r5618, though this version fails to accept keyboard input (the old GCPad.ini issue common to these versions, where the GCPad crashed Dolphin if you went in to edit it)

Operating system and version: Mac OS X 10.6.7
32-bit or 64-bit: 32-bit

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"): G4AEE9

Build command-line (not on Windows): cd ~/dolphin-emu

Was the ISO a plain dump from disc, compressed and/or scrubbed?

Please provide any additional information below.
I have attempted to change Graphics settings to fix the problem, but it has not worked. I tried Software Renderer instead of OpenGL, enabling Real XFB, allowing EFB copy regions to Texture, Safe Texture Cache, etc. and while it impacts the FPS and VPS of the opening credits it does not produce any graphics.

Attached are images from different versions (r5618, r6722, r7424, listed in titles) that show graphics working and graphics failing to work at the same points using the same source.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #5429: OpenGL EFB Emulate Format Changes not implementedFixed

Actions
Actions #1

Updated by N.K.Donnelly about 13 years ago

Just to clarify, using the same source and r6364, this game was working perfectly as of Dec. 09, 2010.

Actions #2

Updated by skidau about 13 years ago

Would you please determine which version actually broke this game? Also, please remove the images as they do not tell us anything more than what your description does and the project space on google code is limited.

Actions #3

Updated by N.K.Donnelly about 13 years ago

I cannot determine which version actually broke the game. I was using r6364 and had not updated in a few months. When I went to update on Mar. 28, 2011 to r7414 it did not work. I attempted to find old versions, such as r5618, to see if the problem existed in all versions.

Should I got through all the available Mac OS X builds available on the Dolphin site, (r7167 to r7430), to see if one works?

Actions #4

Updated by meatforkdesign about 13 years ago

I'm using OSX as well and can confirm it doesn't work on any of the available OSX builds.

Actions #5

Updated by DimitriPilot3 about 13 years ago

According to your testing, the culprit revision should be between r6365 and r6722.
That may not be much, but try using the earliest build (r6677) on this page: http://dolphin-mac.cdi76.com/?list=1

Also, does this issue only occur on OSX, or does it occur in other platforms (without projection hack)?

Actions #6

Updated by N.K.Donnelly about 13 years ago

I tried r6677 from the link you provided and unfortunately the problem persists. I get great speeds, then it gets to the credit screen and is black. The options boxes show up (New Game, Continue, etc.) but there are no graphics. I have proceeded through picking a character and the same begins but the graphics never kick in.

I only own a Mac, so I have not tried it on any other platform than OS X.

Actions #7

Updated by blackmailer26 almost 13 years ago

Hi. I have the same problem as N.K.Donnelly (as well as stuck on OSX) so I'll just add my two cents in.

I just updated to the latest revision (r7506) just to see in the off chance that they managed to solve this problem, if only accidentally. Unfortunately, this wasn't the case again as the default settings once again failed me. Frustrated, I tried fiddling with the settings. Nothing I did to OpenGL changed anything. Frustrated, I decided to give up.

However, checking on the main settings of dolphin, I found that there is an alternative to OpenGL which is Software Renderer. Since I had nothing to lose, I tried it out and found out that it had horrible FPS (only around 6). However, to my surprise after hearing the opening music for 15 seconds, the opening video suddenly showed up! There's a delay of around 15 secs between the start of the music and the start of the video (which widens at it goes on) and FPS count decreased to almost 0 but still, it's there!

Hopefully, its a start of some progress around this issue.

Actions #8

Updated by N.K.Donnelly almost 13 years ago

I recently set up Boot Camp on my MacBook, and tried out the v 2.0 beta of Dolphin as well as some Windows builds. Harvest Moon: Magic Melody runs on the 2.0 beta with a bit of lag, but nothing insurmountable - it even runs at 90% intermittently!

The problem of no graphics, but functioning sound and controls, occurs in the Windows builds; I tried r7533, r7546 and r7526.

I hope this helps pin down the problem.

Actions #9

Updated by girlgamersH4RDC0R3 almost 13 years ago

I got it working in r7547 for Win7 64bit. This fix still caused some issues, but hopefully it'll be some help regardless.

On a clean install, I changed the Video Backend to Direct3D11 (under config/display). Then I unchecked Ignore Format Changes (under graphics/hacks). My whole screen proceeded to go black, and I got two errors on my screen - one from my comp itself, and one that I believe was from Dolphin.

http://img6.imageshack.us/i/hmmmdolphin7547errora.jpg/

Dolphin stopped working and was forced to shut down, so I restarted and opened again. The black screen was gone; I could see both the menus and the background.

http://img839.imageshack.us/i/hmmmdolphin7547a.jpg/
http://img829.imageshack.us/i/hmmmdolphin7547b.jpg/

However, tried unchecking the Ignore Format Changes and Video Backend (to Open GL, have yet to try Direct3D9) and running, then switching back to the fix (Direct3D11 & checked Ignore Format Changes) and will occasionally get this error, coming up right after the nintendo screen.

http://img823.imageshack.us/i/hmmmdolphin7547errorb.jpg/

The second error is seemingly random, I have yet to find any way of surefire duplication. The first error happened both when I came across this fix on my regular install, and then again on the clean install I described above.

So it does work, albeit sloppily with random errors. Hopefully a better fix that doesn't cause errors can be found; error two wasn't a problem, but error one was especially worrisome.

Actions #10

Updated by DimitriPilot3 almost 13 years ago

  • Category set to gfx

Technically, using another video backend is not a fix but a manual workaround. Does the "no graphics" problem still occur in Windows 7 using the OpenGL backend?

As for the extra issues you're reporting with the DX11 video backend, these can't be related to this game issue, but rather issue 4413...

Actions #11

Updated by girlgamersH4RDC0R3 almost 13 years ago

Pardon my terminology then. OpenGL always has the black screen; the option to uncheck Ignore Format changes is greyed out under the OpenGL backend, and that's the only option that I've found that brings the graphics back - and I played with all that didn't have [EXPERIMENTAL] in the description before finding the unchecked Ignore Format Changes workaround.

Thank you for the info of the video driver crash bug, and my apologies; I just assumed it had something to do with the game, seeing as I had that crash both times before the black screen was gone.

After testing just now however, with r7552 (my current install), the Direct3D9 video backend, and an unchecked Ignore Format Changes, I was able to get the graphics with no video driver shutdowns. Checking Ignore Format Changes once again (leaving it on Direct3D9) the graphics once again disappear (sans menu).

I can test Direct3D9 on r7547 (something I did not do before) but I suspect that it would still work. The real catalyst seems to be the unchecked Ignore Format Changes, which OpenGL is incapable of.

Hope this is coherent enough to help find an actual fix. =)

Actions #12

Updated by cheez0r over 12 years ago

I wanted to confirm that HM is working again in r7723. I'm also running 10.7. I'm guessing it has something to do with the GLSL stuff.

Actions #13

Updated by N.K.Donnelly over 12 years ago

Thanks for the heads up! :)

Actions #14

Updated by skidau almost 12 years ago

  • Status changed from New to Duplicate
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