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Emulator Issues #4355

closed

DKCR lag and Wiimote issues

Added by pascal.jouy about 13 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
DKCR is not playable anymore.

Dolphin version with the problem as it appears in the title bar: Don't remember exactly: since early 74xx or late 73xx builds.

32-bit or 64-bit: 64-bit Win7

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"): SF8P01

Was the ISO a plain dump from disc, compressed and/or scrubbed? Plain dump.

Please provide any additional information below.
Wiimote (genuine) disconnects all the time (this is the only game I have which has this new issue, so far). Have to press Alt+F5 twice to be able to play 30 more seconds.
I have a lag of 0.5 second too, which makes the game unplayable. This lag is present only if playing with a real wiimote: it works perfectly with the emulated one. You can see the difference even if you switch on the fly (means without restarting the game).


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #4185: Real wiimote disconnects in some games (due to the lag caused by sending Wiimote Speaker data?)Fixed

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Actions #1

Updated by Anonymous about 13 years ago

  • Status changed from New to Duplicate
Actions #2

Updated by pascal.jouy about 13 years ago

Are you sure the lag is in issue 4185 too?
If not, please reopen this one.

Actions #3

Updated by tom.matern about 13 years ago

This lag happens in Mario Charged Football (PAL), too. Here is how it works:

Booting game ->No problem
As soon as the intro-movie starts, the wiimote is NOT marked as disconnected, but the input is not recognized anymore. With double ALT-F5 it works for a period of time, but then accurs a lag of over 0.5sec of any input. With emulated Wiimote this bug doesnt happen

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