Emulator Issues #4364
Incorrect Shading on Cel-Damage
What's the problem?
Cel-Damage renders pretty much everything that moves without textures or colours. The design of the game has a cel-shaded look to it so I'm not even sure if it uses textures.
Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
All of them.
(optional) Dolphin version that does not have the problem:
Operating system and version:
32-bit or 64-bit:
Windows 7 64 bit
Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
Pal version is GCLP69, NTSC is GCLE69.(I believe I'm using the PAL version, I'll get back to you on this.)
Build command-line (not on Windows):
Was the ISO a plain dump from disc, compressed and/or scrubbed?
Plain dump ASAIK
Please provide any additional information below.
I have tried using all 3 graphics drivers, My system is an ATI5850 with the latest drivers, all 3 give the same results. Please note you must turn on accurate texture cache for it to not crash dolphin on the intro.
#3 Updated by whyischris over 7 years ago
Not that anyone has taken any interest in this issue but I'm also not sure if it is the place to ask for help either. I'm not bagging you out, I am just not sure of the rules. Probabyl the best place place for discussion if you are not a dev is the forums, however if you have the time you could try to produce debug logs of what happens when the game is running and post it here.
This may help the devs take interest in this issue. I would do it myself but I've been super busy recently, Working and getting married etc...
#5 Updated by whyischris over 7 years ago
Yes it's still an issue, I posted about it to the game discussion thread the other day when I was at work and someone else checked, but I've just checked right now with mamarios 3.0-147 which is 2 revisions ago from the master branch and still have the same problems.
#7 Updated by whyischris about 7 years ago
I've just tried it again for the first time in a while, this time on v3.0-415, mamarios build. You can now see the textures however they aren't right exactly, saturation looks blown out and transparency can be seen on the overlapping edges of each layer.
Also, something has caused in game problems, where you fall through the floor where ever you are placed and die repeatedly.
#9 Updated by whyischris about 7 years ago
#13 Updated by whyischris about 7 years ago
Realising the numbering structure of mamarios builds I now beleive that the texture issue was introduced/"fixed" from a commit within the texcache-preload branch. I'll go back tonight and test each build from 413 back to 410 to find it. I'll also check to see if the fall-through-floor was present in 409.
#17 Updated by whyischris almost 7 years ago
http://code.google.com/p/dolphin-emu/source/detail?r=eb01a110c9573ae0e822eefd3cc8c58d92774588 helped this texture issue along a bit.
#25 Updated by NeoBrainX about 6 years ago
The file is okay. Just needs someone to actively work on the issue :p
Fwiw, sure that the software backend is affected? From my limited testing it seemed as if the software backend was doing fine apart from minor issues. It at least didn't have as bad saturation as the hw renderers.
#26 Updated by whyischris about 6 years ago
Yeah, it seems the software backend has less saturation, it's below what I would say is normal. It's like DX9,11 and OGL are too bright and software is too dark. The falling through the floor issue remains, so still unplayable. I am currently testing on 3.5-78. Will have to check the latest revs.
#36 Updated by JosJuice over 1 year ago
- Fixed in set to 5.0-5934
- Status changed from Fix pending to Fixed