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Emulator Issues #4373

Spiky Polygons in Tony Hawk's Underground

Added by jayork42 over 9 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
For a brief moment during a cutscene, player model polygons go awry and fly everywhere using the DirectX 9 plugin.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):

7436

(optional) Dolphin version that does not have the problem:

Operating system and version:
32-bit or 64-bit:

WinXP Pro MCE x86

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):

GTDE52

Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?

Compressed Dump

Please provide any additional information below.

The scene in question is "Meet Tony Hawk" in the Tampa level. You can get to this cutscene using this save file and entering career mode, changing the level to Tampa in the pause menu, then selecting the cutscene in the options submenu of the pause menu.

Save:

http://db.gamefaqs.com/console/gamecube/save/tony_hawk_s_underground.gci

Screenshot is attached. I have a FIFO frame of this, but it's very large. I can still upload it if it can be used to investigate the issue.

History

#1 Updated by Billiard26 over 7 years ago

  • Status changed from New to Questionable
  • Issue type set to Bug
  • Category set to gfx

Is this issue present in Dolphin 3.5?
Is this issue present when "Cache Display Lists" is turned off?

#2 Updated by Billiard26 over 7 years ago

  • Status changed from Questionable to Fixed

Assuming fixed/invalid.

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