Emulator Issues #4395
closedStar Wars Force Unleashed 2 (NTSC) - Wii mote motion controls randomly stops working (it happens on both a real wiimote and the emulated one)
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Description
What's the problem?
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The motion controls on Star Wars Force Unleashed randomly stops working (you can still move around with the sticks and fight with the buttons, but any control that requires moving the wiimote and the nunchuck is gone.)
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It happens when I am using an official Nintendo Wiimote and Nunchuck, and even if I am using an emulated wiimote (with swing motions mapped on the keyboard and mouse)
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The problem seems to be exclusive to Force Unleashed 2, since my wiimote's motion controls work fine in my other games (Wii Sports, Dragonball Z Budokai Tenkaichi 3)
Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
-I currently have r6284 and r7435 (sse3 optimized from emucr, no user patches/hacks). Both builds exhibit the problem.
-Both x64 builds
Operating system and version:
32-bit or 64-bit:
-Windows 7 64-bit
Was the ISO a plain dump from disc, compressed and/or scrubbed?
- Originally playing a compressed dump, but even the uncompressed dump show the same problems.
Please provide any additional information below.
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The loss of motion controls are random in the sense that I find no specific pattern or places where they occur. The duration in which I am able to use them could be anywhere from 15 minutes to 2 minutes. The only consistent thing about it is that once you play, the motion controls will eventually stop working.
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Once the motion controls disappear, I need to reload the iso in order to get the controls working again (I don't need to restart dolphin itself. Just close and reload the iso)
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I tried fiddling with most of the settings that I think would have some effect, like the motion control sensitivity, fiddling with the MMU and the MMU speedhack, using single core and disabling idle skpping. Nothing has affected the wiimote problems. I even tried using different types of emulated wii motes like the keyboard+mouse and a usb gamepad.
Updated by hatarumoroboshi over 13 years ago
I didn't experience your problem, I played through the whole tutorial and then another 25 minutes and the motion controls (Real Wiimote) were still there, working perfectly (r7459 - WinXP 32-bit)
Updated by hatarumoroboshi over 13 years ago
I have to add that I tested the PAL version (SF2P64) using the Wii remote plus.
Updated by Billiard26 almost 12 years ago
- Status changed from New to Questionable
- Issue type set to Bug
- Category set to controls
- Relates to usability set to Yes
Is this issue still present?
Updated by takaco almost 12 years ago
I checked it right now. It's fixed, but I don't know which revision fixed the problem. The one I'm using right now is 3.0-688 (64 bit), and the issue is no longer present. The game plays fine with the Wii mote and nunchuk.
Updated by Billiard26 almost 12 years ago
- Status changed from Questionable to Fixed