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Emulator Issues #4410

closed

Zelda : Twilight Princess (GC) crashes when whistling the owl/dragon bird as a wolf

Added by vivian.delcourt about 13 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Hi

The game is Zelda : Twilight Princess (GC) "id : GZ2P01" EUR

So I'm trying to call the Owl/Dragon at some point of the game when link is a Wolf. Everytime i try, the game crashes (video freezes and sound is looping) and i have to restart the game.

Dolphin version with the problem :
Dolphin r7468 x64

Operating system and version:
Windows 7 Pro updated, 64 bit

Game ID :GZ2P01

The ISO isn't compressed.

I would like to try with an USA version of the game to see if the problem comes from the ROM, but i don't know how to convert my memorycard.A.EUR into an USA one.

Is there any procedure?

Thanks


Related issues 4 (0 open4 closed)

Is duplicate of Emulator - Emulator Issues #4549: [GameCube] The Legend of Zelda: Twilight Princess (PAL) freezes at certain loading points since r7318 (unless "Speed up disc transfer" is enabled)Fixed

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Has duplicate Emulator - Emulator Issues #4566: Dolphin r7586 Problem Zelda TP ERROR : Trying to compile at 0. LR=80255c14 What This?Duplicate

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Has duplicate Emulator - Emulator Issues #4962: Legend Of Zelda Twilight Princess <Link can't howl>Duplicate

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Has duplicate Emulator - Emulator Issues #5030: Every event that requires Wolf Link to input Howl freezes the game.Duplicate

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Actions #1

Updated by NaturalViolence about 13 years ago

Use LLE.

Actions #2

Updated by vivian.delcourt about 13 years ago

I just tried and it doesn't work.

Thank you anyway.

Any other suggestion?

Actions #3

Updated by pierre about 13 years ago

Triggering this seems to have been possible for quite some time, probably even before marcos fifo reset fixes, but it was much harder(about 10 tries). Debug Builds give the message: "ERROR : Trying to compile at 0. LR=8025459c". Bisecting points to r7465.

Actions #4

Updated by pierre about 13 years ago

Bisecting of increasing frequency of crashing being an inexact science, it looks like the frequency already could have increased sometime after r7451.

Actions #5

Updated by Xtreme2damax about 13 years ago

"I just tried and it doesn't work."

Well you need to dump the dsp roms from a Wii/GC and place them in /user/gc and then LLE will work.

You can try enabling MMU + MMU speedhack, some reports mentioned that might solve this particular crash. Other users reported that enabling LLE audio might also fix this crash.

You can also try disabling the Hyrule Field (ZTP) speedhack although that will make the game slower.

Actions #6

Updated by mbc07 about 13 years ago

On the USA version, MMU speed hack fix the issue.

Actions #7

Updated by lejb064 about 13 years ago

i'm not sure the mmu speed hack fixes it, i brought a copy from gamestop ripped the iso to my computer, and enabled the speed hack and it does not work. However i do notice that disabling dual core mode fixes the issue for me.

Actions #8

Updated by mbc07 about 13 years ago

Strange.. and about "Enable MMU"?

Actions #9

Updated by vivian.delcourt about 13 years ago

Disabling did work in with my issue !

Thank you all for your great advices.

Actions #10

Updated by lejb064 about 13 years ago

enable mmu did not work for me.

and at vivian do you mean you disabled dual core mode and the issue was fixed?

Actions #11

Updated by vivian.delcourt about 13 years ago

Yes, i disabled the dual core.

The thing is, disable it just to do what you have to do and then save.

Put the dual core mode back because the game is really slow without that (in my case).

Actions #12

Updated by marcosvitali almost 13 years ago

Someone alive can reproduce this?, I want to test a code related with DVDInterface. May be can solve this bug. But i dont know how reproduce this again. I've lost my memory rar archive for that.

Actions #13

Updated by mbc07 almost 13 years ago

Yes, to reproduce, only howl to any howling stone (I've the a cleared MemCard fileof american version, I can upload the GCI if someone needs for testing)

Actions #14

Updated by marcosvitali almost 13 years ago

jhonn.copperfield: I need It, please :)

Actions #15

Updated by mbc07 almost 13 years ago

I've attached the GCI, I've noted too that sometimes this issue occur when you travel by Midna's portals...

Actions #16

Updated by marcosvitali almost 13 years ago

Issue 4566 has been merged into this issue.

Actions #17

Updated by marcosvitali almost 13 years ago

  • Status changed from New to Duplicate
Actions #18

Updated by joseph.w.crowell almost 13 years ago

Is there a wiki page on compilng source and running in debug mode? I haven't programmed games before (Just P2P software and database applications C++/Qt/C#) but I was going to try and see if I couldn't figure this one out.

Actions #19

Updated by brandon-538 over 12 years ago

After reading about occasional crashes, I expected a lot of crashes but my game rarely crashes, Only when I go to the wolf howl stones..

So I disabled dual core temporarily like it says above, dolphin it says enabling it causes some glitches, but it did fix the problem. Some people say that it slows down the game.. But mine ran at normal speed. It's probably just my system, (macbook pro 2.8ghz) But it did fix the problem, and also my audio scores are sometimes missing.
I've managed to fix that problem, its really tedious but you can save then quit the entire game, and restart it, when I do that, I hear the audio that is often missing.

And when my game slows down, I open the window to configure the graphics but I don't change anything, this brings the speed back to normal. Hope this fixes anyone elses problem!

Actions #20

Updated by skidau over 12 years ago

Issue 4962 has been merged into this issue.

Actions #21

Updated by abdulfaridw over 12 years ago

hey tanks a lot to comment no 19! it works!!! hooray!!!!

Actions #22

Updated by skidau over 12 years ago

Issue 5030 has been merged into this issue.

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