Project

General

Profile

Emulator Issues #4411

Texture dump monitoring

Added by marijn.vanderwerf over 8 years ago. Updated 7 months ago.

Status:
Accepted
Priority:
Normal
Assignee:
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
Yes
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
The texture dump folder is not currently monitored to see which textures are already dumped. When making a texture pack it would be nice if you could put the identified textures into (nested) subfolders, and not have those texture redumped. This way it would be a lot easier to spot any missed textures.

History

#1 Updated by skidau over 8 years ago

  • Issue type set to Feature request
  • Category set to gfx

#2 Updated by death2droid over 8 years ago

Just to clarify this issue, you mean not dumping textures that are in the hires folders?? Right??

#3 Updated by marijn.vanderwerf over 8 years ago

Well, if the dump folder itself would (also?) be monitored, you could put your organized textures there. To make it would make more sense to put them there, then it the hires one.
Also, will the check be only done at startup, or before every texture dump? The latter would be preferable imho.

#4 Updated by death2droid over 8 years ago

Ahh i see, so you mean instead of just scanning the main dump textures folder, scan the subfolders as well??

#5 Updated by marijn.vanderwerf over 8 years ago

Yeah, would be pretty useful I guess.

#6 Updated by death2droid over 8 years ago

Yeah it would beee :P
Ill have a look into doing it, but my programming skills have seemed to slump lower then there usual level XD

#7 Updated by Billiard26 7 months ago

  • Easy changed from No to Yes
  • Assignee changed from death2droid to Billiard26
  • Status changed from New to Accepted

Also available in: Atom PDF