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Emulator Issues #4411

open

Texture dump monitoring

Added by marijn.vanderwerf about 13 years ago. Updated about 5 years ago.

Status:
Accepted
Priority:
Normal
Assignee:
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
Yes
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
The texture dump folder is not currently monitored to see which textures are already dumped. When making a texture pack it would be nice if you could put the identified textures into (nested) subfolders, and not have those texture redumped. This way it would be a lot easier to spot any missed textures.

Actions #1

Updated by skidau about 13 years ago

  • Issue type set to Feature request
  • Category set to gfx
Actions #2

Updated by death2droid almost 13 years ago

Just to clarify this issue, you mean not dumping textures that are in the hires folders?? Right??

Actions #3

Updated by marijn.vanderwerf almost 13 years ago

Well, if the dump folder itself would (also?) be monitored, you could put your organized textures there. To make it would make more sense to put them there, then it the hires one.
Also, will the check be only done at startup, or before every texture dump? The latter would be preferable imho.

Actions #4

Updated by death2droid almost 13 years ago

Ahh i see, so you mean instead of just scanning the main dump textures folder, scan the subfolders as well??

Actions #5

Updated by marijn.vanderwerf almost 13 years ago

Yeah, would be pretty useful I guess.

Actions #6

Updated by death2droid almost 13 years ago

Yeah it would beee :P
Ill have a look into doing it, but my programming skills have seemed to slump lower then there usual level XD

Actions #7

Updated by Billiard26 about 5 years ago

  • Status changed from New to Accepted
  • Assignee changed from death2droid to Billiard26
  • Easy changed from No to Yes
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