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Emulator Issues #4470

closed

Dragonball Z Budokai Tenkaichi 3: Player 2 can't control the game after a while.

Added by greenarrowvigilante almost 13 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?

Connect 2 real wiimotes, start the game, select "duel"-mode, then "p1 vs p2", and play the game. After a while the wiimote of the second player doesn't respond at all and can't even open up the wii-menu. If player1 presses the home-button though, battery-state of the second wiimote is shown.
Only solution: Restart the game.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"): r7506

(optional) Dolphin version that does not have the problem:

Operating system and version:
It's been tested on 2 systems:
E6600
4GB RAM
HD4890
Vista 64Bit

Q9450
8GB RAM
HD4870X2
Win7 64Bit

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
RDSPAF

Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?
I don't know, but of course I'll provide that information later on in case someone tells me how to find it out.

Please provide any additional information below.

Tomorrow I'll set up a sensorbar and test if there's still the pointers of both wiimotes visible in the wiimenu.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #4185: Real wiimote disconnects in some games (due to the lag caused by sending Wiimote Speaker data?)Fixed

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Actions #1

Updated by skidau almost 13 years ago

  • Status changed from New to Duplicate
Actions #2

Updated by greenarrowvigilante almost 13 years ago

This should be reopened as a seperate issue.

Today I've tried the fix for the wiimote speaker data. It solved the random disconnects, but the false input problem still occurs. Usually the character just keeps going backwards (nunchuck-joystick down). So the joystick somehow gets discalibrated because the character stays still as long as I keep pressing the joystick up (my guess). I thought this was caused by issue 4185 assuming that the wiimote gets disconnected and the game keeps updating its state using the last wiimotestate it has, so I haven't mentioned it in the first post.
I have only witnessed this in duelmode with 2 human players using 2 real wiimotes. I've played the singleplayer on dolphin finishing it two times without experiencing this problem in that mode, so this can definately considered being multiplayer-only.

Actions #3

Updated by skidau almost 13 years ago

I have experienced the same calibration issue on my real Wii.

Actions #4

Updated by greenarrowvigilante almost 13 years ago

Ive never had this issue on my real wii. Also I'm getting "Wiimote 1 disconnected" while playing the game on the emulator. Then the discalibration bug appears right away. Should have mentioned that earlier, but I forgot that, sorry.

The only bug Ive ever noticed on the real wii was that you couldnt abort the ki-sprint in certain situations.

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