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Emulator Issues #4471

closed

Final Fantasy - Crystal Chronicles - intro graphics problems

Added by hatarumoroboshi almost 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
Using the OpenGL plugin, in the intro of FINAL FANTASY Crystal Chronicles (GC) the background sorrounding is no more shown correctly...in fact you see the scene as if were late morning with some sort of shining sun (although the visible clouds), instead of an early morning with clouds and that particular "blue-fog".

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
r6627 (and later)

(optional) Dolphin version that does not have the problem:
r6626 (and before)

Operating system and version:
32-bit or 64-bit:
WINDOWS XP SP3 32bit, hd4850

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
GCCE01

Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?

Please provide any additional information below.
Changes introduced with r6627 "broke" the OpenGL plugin.
This is an OpenGL only problem, because Dx9 plugin shows correctly the intro.

To save site-space I link the correct GC bahaviour (almost the same of DX9 plugin) and attach a foto of the OpenGL bahaviour starting from r6627.

GC and DX9: http://www.youtube.com/watch?v=2tPs2orZ7M8

Actions #1

Updated by Anonymous almost 13 years ago

yeah...neobrain loves clearscreen

Actions #2

Updated by NeoBrainX almost 13 years ago

Does it work fine with DX9 even if format changes are ignored?

Actions #3

Updated by hatarumoroboshi almost 13 years ago

Yes, in DX9 it works fine whether "Ignore format changes" is activated or deactivated.

Actions #4

Updated by mickamartel almost 13 years ago

disable fog is tick off ?

Actions #5

Updated by hatarumoroboshi almost 13 years ago

Yes, anyway in this case disable fog doesn't affect anything.

Actions #6

Updated by fernandocarvalhocoelho almost 13 years ago

This game have lots of minor issues with OpenGL.
It affects all systems. I've tried Ubuntu Linux 32 and 64 bit and Windows 7 32 and 64 bit. When OpenGL is the renderer engine.

Actions #7

Updated by Billiard26 over 11 years ago

  • Issue type set to Bug
  • Category set to gfx
Actions #9

Updated by Billiard26 about 11 years ago

  • Status changed from New to Accepted

Just for reference:

r9ebf507a555ae597b57f513423fce81ae83346ce caused the issue.

Reverting the change to SetColorMask fixes the issue.
No idea why.

Actions #10

Updated by delroth over 10 years ago

@neobrain, degasus: Any chance we might need to clear alpha even if the EFB is not supposed to contain any?

Actions #11

Updated by NeoBrainX over 10 years ago

Is this still an issue if you uncheck "Ignore Format Changes"?

If the issue persists, please provide a 3-frame fifo log showing the issue.

http://wiki.dolphin-emu.org/index.php?title=FifoPlayer

Actions #12

Updated by NeoBrainX over 10 years ago

@delroth: Note that we already set the alpha component to 1.0f in ClearScreen if the EFB format doesn't contain any alpha component bits.

Actions #13

Updated by JMC4789 over 10 years ago

I watched the video side by side with OpenGL running on 4.0-235 and failed to notice any differences.

Can anyone confirm that this isn't fixed?

Actions #14

Updated by JMC4789 over 10 years ago

Okay, I misinterpretted what the problem was due to the fact there is no comparison shot. After full screening, upping the Internal Resolution and using my good monitor, I noticed the color shift. It does still exist.

Actions #15

Updated by JMC4789 over 10 years ago

This bug also happens in D3D11, apparently. Very subtle problem. Unable to reproduce the other visual glitches in the original report.

Actions #16

Updated by NeoBrainX over 10 years ago

  • Status changed from Accepted to Fixed

Can we get a new bug report for this issue? At this stage, this issue report seems fairly useless given that none of the original issues are happening anymore and the subtle (still existing) issue isn't well documented.

Actions #17

Updated by NeoBrainX over 10 years ago

  • Status changed from Fixed to Accepted

The almighty lord delroth himself has spoken: http://i.imgur.com/tU57dZu.png

Btw, Would still be cool if we had an issue report about that "subtle issue".

Actions #18

Updated by delroth over 10 years ago

Fixed by enabling format changes ("Ignore Format Changes" unchecked).

Actions #19

Updated by NeoBrainX over 10 years ago

  • Status changed from Accepted to Fixed

.. the almighty lord knows how to mess up issue reports. :p

Actions #20

Updated by NeoBrainX over 10 years ago

kosta: Can you add format change emulation for this game to the inis?

Actions #21

Updated by NeoBrainX over 10 years ago

Nevermind, it's already in the ini. Blame delroth :p

Actions #22

Updated by kostamarino over 10 years ago

Ehm i blame you all, all i say :-p!
There are two isos of this game not in the database, i will add them in my next commit.

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