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Emulator Issues #4546

closed

Error Compiling Pixel Shader

Added by sizednochi almost 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

It occurs on D3D9 when I try to run Zelda Wind Waker or Twilight Princess, but strange enough it doesn't occur with Metroid Prime 1 or 2; these run just fine. Didn't try any other games.

When I start any of these two, a lot of boxes stating Pixel Shader errors like the one below starts poping up, never stopping:

http://oi53.tinypic.com/29f8fmr.jpg

If I enable the "Hide shader errors" optiong, I am able to play, but then the game is all screwed up, no textures, no polygons, no nothing. Just the background:

http://oi56.tinypic.com/2vb7pqa.jpg (supposed to be Twilight Princess' Title Screen)

It's been happening since the newest revs. I can play Dolphin just fine in Revs 6700 and bellow.

I'm running under Windows XP 32 bit, and my graphics card is a GeForce FX5200. Tried on a GeForce 8600 though and got the same problem. My processor is a Pentium Dual Core E5200, I'm up to date with the latest DirectX. Tried every single configuration and it didn't help.

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