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Emulator Issues #4660

closed

r7634: texture glitch (The Wind Waker)

Added by bougospam almost 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Affects GZLE01 (The Legend of Zelda: The Wind Waker (USA)), I have no other iso to test. The iso is a plain disc dump.

Many textures are messed up in the game (see attachments). Sometimes I even see portions of a terminal used as a texture. With a hard reset of the game, the textures change (see the two title screen shots).

The problem appears with revision r7634 ("OGL: Use shader to depalettize RAM textures").

I use 32-bit Arch Linux (updated Jun 27), nvidia driver 275.09.07, OpenGL backend

Build command-line: make

Actions #2

Updated by bougospam almost 13 years ago

Sorry about that, I wasnt aware of the rules

Here are the three attachments on imageshack:
http://img850.imageshack.us/img850/8306/gzle011.png
http://img26.imageshack.us/img26/9889/gzle013.png
http://img87.imageshack.us/img87/163/weirdu.png

Should I remove the attachments from this issue?

Actions #3

Updated by pierre almost 13 years ago

Is this fixed by r7650?

Actions #4

Updated by bougospam almost 13 years ago

r7650 fixes this, indeed.
I should have updated right before submitting! I noticed the bug yesterday in r7649.

Thank you and sorry for being a bit of a waste of time.

Actions #5

Updated by NeoBrainX almost 13 years ago

  • Status changed from New to Fixed

Shouldn't that kind of stuff be reported if shader compilation errors are NOT hidden anyway?

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