Project

General

Profile

Actions

Emulator Issues #4661

closed

New Super Mario Bros. Low FPS

Added by mavil2k almost 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
Since in the graphics plugin the efb copy options were changed "new Super Mario Bros." runs with really low FPS. Before i had stable 60FPS and now in game ~31.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
I realized it with R7634 and in R7654 still there.

(optional) Dolphin version that does not have the problem:
Versions before R7629 seem OK.

Operating system and version:
32-bit or 64-bit:
Win 7 SP1 x64

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
SMNP01

Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?
Dumped from Disc and compressed now.

Please provide any additional information below.


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #4776: r7625 causes reduced performance issues with Linux x64/OpenGLDuplicate

Actions
Actions #1

Updated by hatarumoroboshi almost 13 years ago

This is due to the texcache rewrite merge that doesn't work vey well with NSMB Wii: the game is very slow even using only EFB to texture and furthermore with EFB copy to RAM ticked you don't see anymore the brown platforms.

Actions #2

Updated by AnnonceCroissant almost 13 years ago

I don't have slowndown with EFB to ram (but a fast PC : Phenom ii 4ghz)

Disapearing brown platform (confirmed but post 3.0 that was working) is annoying since EFB to RAM solved a glitch stated on the wiki page of NSMBW : "Blue coins will be invisible unless EFB Copies to Ram is enabled. Coins can still be collected despite being invisible. "

Actions #3

Updated by wespipes69 almost 13 years ago

To confirm, I'm running a Sandy CPU,and before I could run this game with full everything (EFB>Ram, LLE, etc) and now I can barely run just EFB>Ram. Definete big performance hit and one that can hopefully be recovered.

Actions #4

Updated by magley22 over 12 years ago

Same problem here, Opensuse 11.4 x64, AMD Phenom II X4 955 3.2 Ghz

Actions #5

Updated by nakeee over 12 years ago

Issue 4776 has been merged into this issue.

Actions #6

Updated by kostamarino over 12 years ago

  • Status changed from New to Fixed
Actions #7

Updated by wespipes69 over 12 years ago

Why is this marked "fixed"?

Actions #8

Updated by NeoBrainX over 12 years ago

texcache-rewrite got moved back to a branch.

Actions #9

Updated by wespipes69 over 12 years ago

Ok, that's what I suspected. But shouldn't we still track issues with these branches so issues can be investigated prior to integration into Main? I think we should merge all issues with a particular branch into a single bug for tracking. I already opened one up for new texcache rewrite issues that should should probably be merged into. Maybe these could be a practice moving forward as I assume people will be testing branches as well (they should be at least). Sorry not sure what your guy's plans are for handling all this branch stuff. :)

Actions #10

Updated by NeoBrainX over 12 years ago

nope, if anything one issue for branches is enough.
Otherwise we'd need to keep track of bugs in dolphin-qt and shadercache-optimized as well and those two definitely aren't ready, yet.

Actions

Also available in: Atom PDF