Project

General

Profile

Actions

Emulator Issues #4684

closed

Black screen in "Spinner Cell" minigame in Mario Party 7

Added by GQ.Lord.Barclay over 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
Whenever I play "Spinner Cell" minigame in Mario Party 7 the players begin to flash, and the screen turns black after the spinner comes out.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
Dolphin 3.0

(optional) Dolphin version that does not have the problem:

Operating system and version:
32-bit or 64-bit:

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):GP7E01

Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?Plain

Please provide any additional information below.

Graphics Configuration is included in the RAR file


Related issues 1 (0 open1 closed)

Blocks Emulator - Emulator Issues #7304: frsqrtex Master IssueFixed

Actions
Actions #1

Updated by GQ.Lord.Barclay over 13 years ago

OS: Windows Vista 32-bit

Actions #2

Updated by nash679 over 13 years ago

ok here is a memory card save with all the mini games avaliable
the Spinner Cell mini game is in the 1vs3 and does have the black screen problem
i am testing the others but so far no problems

Actions #3

Updated by nash679 about 13 years ago

still present on Dolphin 3.0-158

Actions #4

Updated by NeoBrainX about 13 years ago

Those rev numbers are useless to us, tell us the git hash (from the about dialog) in the future.

Actions #5

Updated by nash679 about 13 years ago

still present in Dolphin 3.0-191

Actions #6

Updated by wespipes69 about 13 years ago

Blatantly ignoring a devs comments is not wise nor is coming on here every few weeks stating the obvious.

Actions #7

Updated by danialhorton about 13 years ago

i lolled

anyway, try the very latest svn build if its available

Actions #8

Updated by wespipes69 about 13 years ago

You said that yesterday moron and it was deleted. What I'm preaching is listening to the devs. I didn't know nor was I told this info about the hash but now I know. And unlike you, I can actually learn things. Be accountable for you own actions and don't try to throw others under the bus. It's not trolling either, its preventing people like you from spamming the tracker with useless infomation and whining about how their issue isn't fixed every two weeks. Also, I tried that minigame and it works fine for me. :)

Actions #9

Updated by JMC4789 almost 12 years ago

Well, a good two years later, I just tested in r 1c64b1993de02405e563c5fa13d5b4cb7818c520 and it still exists!

I included 2 fifo logs, one to show the flickering characters, and one after it blacks out completely. I tried every back-end, including software rendering, and nothing seems to affect it. XFB, EFB Copies, IR; basically every setting in the graphics section, and I tried it. I only caught one flicker, in the fifo, but it gets worse and then eventually the characters and objects are invisible except their shadows, followed by the stage.

-Screenshots-

Now you see me - http://i.imgur.com/ziA8BD8.png

Now you don't! - http://i.imgur.com/0LFU4Mi.png

Invisible Characters after a certain point - http://imgur.com/8QlBJyy

And then it goes black - http://imgur.com/IW8f80G

Text does overlay still, and the game continues to run, hell, if you're lucky you can still win the minigame. But, otherwise, this happens in all back-ends with all options, including the software renderer.

Fifo Logs - http://www.mediafire.com/download.php?6mgwl9xyd7c7dzp

Actions #10

Updated by Billiard26 over 11 years ago

  • Issue type set to Bug
Actions #11

Updated by MayImilae over 11 years ago

  • Status changed from New to Accepted
  • Priority set to Normal

Reproduced via fifolog in 3.5-1593, and lots of people have reproduced it in game as well.

Tested on:
3.5-1593 win64
Windows 7 x64
Core i5 3570K @ 4.7ghz
nVidia GeForce GTX 760

Actions #12

Updated by MayImilae over 11 years ago

  • Category set to gfx
Actions #13

Updated by luisfelipechancafe over 11 years ago

tested in Dolphin 3.5 win64 windows 7 x64 core i7 and have this problem, is there any solution or still trust my luck? :P

Actions #14

Updated by jmuehldorfer about 11 years ago

Reproduced successfully.

Dolphin 4.0-157 x64
Ubuntu 13.04 x64
Intel i5-3210M
Intel HD4000
Default Settings, only 2*IR

Actions #15

Updated by JMC4789 about 11 years ago

JITIL now fixes this issue. Definitely a CPU emulation bug!

Actions #16

Updated by diego216 almost 11 years ago

Thanks! Besides fixing the issue, are there other changes produced by enabling JITIL?

Actions #17

Updated by m.johnsondelta almost 11 years ago

Yes JITIL does has a minor issue, Sometimes there is lag when Bowser does his thing every 5 roungs. Seems to happen most often on Neon Heights, But it doesn't crash the game, Just a tiny bit of stalling

Actions #18

Updated by JMC4789 almost 11 years ago

That is not an issue in JITIL; the event is particularly intensive and JITIL isn't as efficient as JIT.

Actions #19

Updated by deeredman1991 over 10 years ago

JITIL doesn't fix the issue for me. :(

I'm using
Dolphin: 4.0-1340
Revision: bad109402e0b938156bce84e1aed6e39111a6e06

I've tried both OpenGL and Direct3D back-ends. As well as disabling and enabling many options especially but not limited to every option in the sub-menu "Hacks"

I've also included my config folder and a dxdiag if that helps any. I hope you guys can resolve the issue soon and if you need any more information don't hesitate to ask. :)

Actions #21

Updated by JMC4789 over 10 years ago

  • Status changed from Accepted to Fixed
Actions

Also available in: Atom PDF