Emulator Issues #4693
closedBlack screen with AA in OGL
0%
Description
What's the problem?
When I try to launch any game in OpenGL
with Antialiasing enabled I see a blackscreen,
the game itself is running because you can
hear the sound and navigate through the menues (blind).
As soon as I disable AA the game runs normal.
Dolphin version with the problem ?
I donĀ“t know which rev caused this problem.
I tested the problem with r7669.
Operating system and version ?
I have Vista x64
Updated by glennricster over 13 years ago
This was caused by revision 7625, i.e. the texcache rewrite merge.
Updated by Nolan.Check over 13 years ago
- Status changed from New to Accepted
- Issue type set to Bug
- Category set to gfx
Reproduced. I'm investigating now.
Updated by Nolan.Check over 13 years ago
VS2010 debugger says there's an access violation inside glBlitFramebufferEXT. No luck figuring out why.
Updated by Anonymous over 13 years ago
maybe gldebugger could help? Is it driver-specific?
Updated by Nolan.Check over 13 years ago
gDEBugger pops up its error report dialog and crashes.
Updated by Nolan.Check over 13 years ago
gDEBugger works fine if anti-aliasing is off.
Updated by Nolan.Check over 13 years ago
I have a Radeon HD 5750 with Catalyst 11.6 drivers.
Updated by NeoBrainX over 13 years ago
Guess that would be too easy, but maybe you've forgotten to resolve the framebuffer before blitting it? IIRC OGL does AA similarly to D3D11 and thus needs to resolve antialiased textures before doing anything with them..
Updated by glennricster over 13 years ago
Issue 4715 has been merged into this issue.
Updated by Billiard26 almost 12 years ago
- Status changed from Accepted to Fixed
texcache-rewrite was reverted.