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Emulator Issues #4693

closed

Black screen with AA in OGL

Added by Nick.Lustig almost 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
When I try to launch any game in OpenGL
with Antialiasing enabled I see a blackscreen,
the game itself is running because you can
hear the sound and navigate through the menues (blind).
As soon as I disable AA the game runs normal.

Dolphin version with the problem ?
I donĀ“t know which rev caused this problem.
I tested the problem with r7669.

Operating system and version ?
I have Vista x64


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #4715: OpenGL AntiAliasing doesn't work in Rune Factory Oceans(SO3J99) after r7623Duplicate

Actions
Actions #1

Updated by glennricster almost 13 years ago

This was caused by revision 7625, i.e. the texcache rewrite merge.

Actions #2

Updated by Nolan.Check almost 13 years ago

  • Status changed from New to Accepted
  • Issue type set to Bug
  • Category set to gfx

Reproduced. I'm investigating now.

Actions #3

Updated by Nolan.Check almost 13 years ago

VS2010 debugger says there's an access violation inside glBlitFramebufferEXT. No luck figuring out why.

Actions #4

Updated by Anonymous almost 13 years ago

maybe gldebugger could help? Is it driver-specific?

Actions #5

Updated by Nolan.Check almost 13 years ago

gDEBugger pops up its error report dialog and crashes.

Actions #6

Updated by Nolan.Check almost 13 years ago

gDEBugger works fine if anti-aliasing is off.

Actions #7

Updated by Nolan.Check almost 13 years ago

I have a Radeon HD 5750 with Catalyst 11.6 drivers.

Actions #8

Updated by NeoBrainX almost 13 years ago

Guess that would be too easy, but maybe you've forgotten to resolve the framebuffer before blitting it? IIRC OGL does AA similarly to D3D11 and thus needs to resolve antialiased textures before doing anything with them..

Actions #9

Updated by glennricster almost 13 years ago

Issue 4715 has been merged into this issue.

Actions #10

Updated by Billiard26 over 11 years ago

  • Status changed from Accepted to Fixed

texcache-rewrite was reverted.

Actions

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