Emulator Issues #4730
Internal Resolution overruled by window size
The internal resolution setting is behaves rather strange. Apparently, the emulator just uses the current window (or fullscreen) resolution if the window is smaller than the specified internal resolution.
Example: Setting 4x Native with a window size of 640x480, still only results in a 640x480 rendered area. That should not happen. This also makes it impossible to take screenshots of a game higher than the monitors maximal resolution.
#5 Updated by oehrgmbh over 8 years ago
well more than small, but you get my point: screenshot feature should function just like PCSX2 implementation: take a shot of the internal resolution and not of the displayed window. Currently, you get blurry screenshots (window size larger than internal size) or shrunk shots of what is actually being rendered (window size smaller than internal size)