Emulator Issues #4784
closed[mario kart wii] Pixel Shader problems
0%
Description
the games starts without problems but after a short playtime (1-5 min), it starts throughing error messages. its all ways the same text.
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i´m using the latest version of dolphin (build 7710 for win 32).
My System:
OS: win XP x64 professionel SP2
CPU: AMD Phenom II x4 955 (3.21GHz)
RAM: 4GB
GPU: ATI Radeon HD 5800 (with catalyst 10.7)
Dolphin report (bad_ps_0176):
//Pixel Shader for TEV stages
//3 TEV stages, 3 texgens, 0 IND stages
uniform sampler2D samp0 : register(s0), samp1 : register(s1), samp2 : register(s2), samp3 : register(s3), samp4 : register(s4), samp5 : register(s5), samp6 : register(s6), samp7 : register(s7);
uniform float4 color[4] : register(c0);
uniform float4 k[4] : register(c4);
uniform float4 alphaRef[1] : register(c8);
uniform float4 texdim[8] : register(c9);
uniform float4 czbias[2] : register(c17);
uniform float4 cindscale[2] : register(c19);
uniform float4 cindmtx[6] : register(c21);
uniform float4 cfog[3] : register(c27);
void main(
out float4 ocol0 : COLOR0,
in float4 rawpos : VPOS,
in float4 colors_0 : COLOR0,
in float4 colors_1 : COLOR1,
in float3 uv0 : TEXCOORD0,
in float3 uv1 : TEXCOORD1,
in float3 uv2 : TEXCOORD2,
in float4 clipPos : TEXCOORD3 ) {
float4 c0 = color[1], c1 = color[2], c2 = color[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);
float3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);
float4 alphabump=float4(0.0f,0.0f,0.0f,0.0f);
float3 tevcoord=float3(0.0f, 0.0f, 0.0f);
float2 wrappedcoord=float2(0.0f,0.0f), tempcoord=float2(0.0f,0.0f);
float4 cc0=float4(0.0f,0.0f,0.0f,0.0f), cc1=float4(0.0f,0.0f,0.0f,0.0f);
float4 cc2=float4(0.0f,0.0f,0.0f,0.0f), cprev=float4(0.0f,0.0f,0.0f,0.0f);
float4 crastemp=float4(0.0f,0.0f,0.0f,0.0f),ckonsttemp=float4(0.0f,0.0f,0.0f,0.0f);
clipPos = float4(rawpos.x, rawpos.y, clipPos.z, clipPos.w);
uv0.xy = uv0.xy * texdim[0].zw;
uv1.xy = uv1.xy * texdim[1].zw;
if (uv2.z != 0.0) uv2.xy = uv2.xy / uv2.z;
uv2.xy = uv2.xy * texdim[2].zw;
tevcoord.xy = uv1.xy;
textemp = tex2D(samp1,tevcoord.xy * texdim[1].xy).rgba;
cc0 = frac(c0 * (255.0f/256.0f)) * (256.0f/255.0f);
cc1 = frac(c1 * (255.0f/256.0f)) * (256.0f/255.0f);
prev.rgb = saturate(lerp((cc1.rgb), (cc0.rgb), (textemp.rgb)));
prev.a = saturate(textemp.a+float4(0.0f, 0.0f, 0.0f, 0.0f).a);
tevcoord.xy = uv0.xy;
textemp = tex2D(samp0,tevcoord.xy * texdim[0].xy).rgba;
cprev = prev;
cc0 = c0;
prev.rgb = saturate((c1.rgb)+lerp((cprev.rgb), (cc0.rgb), (textemp.rgb)));
prev.a = saturate(c0.a+cprev.a*textemp.a);
tevcoord.xy = uv2.xy;
textemp = tex2D(samp2,tevcoord.xy * texdim[2].xy).rgba;
cc0 = c0;
cc1 = c1;
prev.rgb = saturate((prev.rgb)+(cc0.rgb)*(textemp.rgb));
prev.a = saturate(prev.a-cc1.a);
if(!( (prev.a > alphaRef[0].r - (0.25f/255.0f)) && (true))){ocol0 = float4(0.0);discard;return;}
ocol0 = prev;
}
Updated by w.wassiluk about 13 years ago
im using direktx, with openGL i don´t get a error mesage, but the game crashes
Updated by NeoBrainX about 13 years ago
You didn't mention the actual error message.
Updated by w.wassiluk about 13 years ago
can not compile pixel shader was the error message
Updated by NeoBrainX about 13 years ago
There usually appears a second error message which shows the actual compilation error.
Updated by w.wassiluk about 13 years ago
if i click on "ok" the error message comes again, so i haven´t seen a second message.
Updated by NeoBrainX about 13 years ago
sigh Then what about just posting ANY error message you get instead of just mentioning them? How hard can it be :/
Updated by NeoBrainX about 13 years ago
I mean, the FULL error message and not just part of it. Thanks.
Updated by hatarumoroboshi about 13 years ago
This is a general issue, every game that I've tried with DX9 plugin shows this error when launching a GC or Wii game (r7711 - WinXP 32bit - hd4850)
Updated by Sonicadvance1 about 13 years ago
You probably want to attach the file that it says to attach in the error message, these things ARE different and are a bit hard to debug when you don't.
Updated by EmanModnar about 13 years ago
Try R7714. Fixed the error messages for me in both DX9 and DX11.