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Emulator Issues #4801

closed

Mac osx - Games crash as soon as they start

Added by carlota.caldeira almost 13 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

[Games (tried with several) crash]
--------------------------------------

  1. Game Name and ID (as it appears in right click > properties: "GZ2P01",
    "RSBE01", etc):

2) What is the expected output? What do you see instead?
The game startes, shows the nintendo title and maybe more but it soon crashes.

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.
every version of the Dolphin emulator (latest, first, etc) I tried had the same issue. The games starts but soon crashes.

4) What steps will reproduce the problem?
1.opening a game - after a minute or less it crashes
2.
3.

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar: "R 4779", "R 6403M", "3.0", etc)?
I'm using Dolphin 3 for Mac. Mac version 10.6.4, processor: 2.16 GHz Intel Core 2 Duo, Memory: 3GB 667 MHz DDR2 SDRAM

6) Please provide any additional information below.
Every game I try, (in many different Dolphin versions) crashes. Super Mario Sunshine for example, it opens, shows the beginning movie and then it crashes...


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #5035: Latest Dolphin revisions crash on OS XInvalid

Actions
Actions #1

Updated by carlota.caldeira almost 13 years ago

ok, now I've been able to play Crazy Taxi, but the other games don't work.

Actions #2

Updated by carlota.caldeira almost 13 years ago

some games seem to work - crazy taxi works, mario party 4 and metroid prime (very slow). But I can't seem to get Super Mario Sunshine, Mario Kart Wii and Zelda Wind Waker to work! I've tried different isos and they always make dolphin crash.

Actions #3

Updated by nickmunson94 almost 13 years ago

What specs are you running on your Mac? I can get some of my games to start up, but within the first 5 minutes or so, one or two will crash the emulator. They work on my iMac, but it has a faster processor.

Actions #4

Updated by CorvosKK over 12 years ago

I've just recently downloaded. Only games I've tried are Wind Waker and Baten Kaitos. Both start with the white screen, and before they even get to the Nintendo logo they crash.

I'm running a:
MacBook ('09 Unibody)
OSX 10.6.8
2.4 GHz Intel Core 2 Duo
4GB DDR3
NVIDIA GeForce 320M

Actions #5

Updated by CorvosKK over 12 years ago

Alright, I'm not sure if this will work for everyone or not, but I erased all of my dolphin files (except for the original ISOs of course) and reinstalled from this link ( http://code.google.com/p/dolphin-emu/downloads/detail?name=dolphin-3.0-osx.dmg&can=2&q= ) and everything seems to be working fine now. Hope that helps someone.

Actions #6

Updated by celgilles over 12 years ago

I have also remarked recent crashes at startup with Dolphin, f.ex with ZTP, DKCR etc. which worked perfectly before. I compiled version 3.0-v199 today: I get the following debug window on Mac OS X Lion 10.7.2 on an iMac 27" Core i7:

Thread 4 Crashed:

0 libsystem_kernel.dylib 0x00007fff91801ce2 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff952f97d2 pthread_kill + 95
2 libsystem_c.dylib 0x00007fff952eaa7a abort + 143
3 com.dolphin-emulator.dolphin 0x000000000052b2d4 wxFatalSignalHandler + 36
4 libsystem_c.dylib 0x00007fff9534bcfa _sigtramp + 26
5 libsystem_c.dylib 0x00007fff9534a7e0 memset_pattern4 + 332
6 com.dolphin-emulator.dolphin 0x00000000001d96fd JitBlockCache::ClearSafe() + 67
7 com.dolphin-emulator.dolphin 0x0000000000150b29 CCPU::Init(int) + 9
8 com.dolphin-emulator.dolphin 0x0000000000169141 HW::Init() + 81
9 com.dolphin-emulator.dolphin 0x000000000012533e Core::EmuThread() + 414
10 com.dolphin-emulator.dolphin 0x0000000000125f33 void* std::thread::RunAndDelete<std::thread::Func<void ()()> >(void) + 51
11 libsystem_c.dylib 0x00007fff952f78bf _pthread_start + 335
12 libsystem_c.dylib 0x00007fff952fab75 thread_start + 13

Actions #7

Updated by skidau over 12 years ago

celgilles, which revision did this problem first start occurring?

Actions #8

Updated by celgilles over 12 years ago

@skidau: I remember testing dolphin 3.0v192 and this was fine, there were some crashes (more than other older revisions) but the last revision makes the game crash at startup (ZTP-US, DKCR)...I will try to compile some older revision this week-end...

Actions #9

Updated by craiglawrencekirk over 12 years ago

I have a iMac 2011, i7 3.4, 12gb RAM, 6970m 1gb, Lion 10.7.2

and Dolphin is crashing just after the nintendo screen on every build from 177 on for GC games at least (have not tried any Wii games. 176 will play past the Nintendo screen fine for me, as well as the 3.0 release.

Actions #10

Updated by celgilles over 12 years ago

This could be the crasher revision on Mac OS X...I recompiled some revisions to find out which could cause the crash at startup of games on Mac OS X: it seems that revision 854c4903ebf7 (September 12, 2011) a.k.a v74 causes the problems...all revisions before works fine on my iMac..

"Only link against libav if it's available."
http://code.google.com/p/dolphin-emu/source/detail?r=854c4903ebf7e5236775699616629cc954f75d32

Can someone confirm ?

Actions #11

Updated by celgilles over 12 years ago

Tried several things and after looking at the code it's impossible that revision 854c4903ebf7 could be the problem (since it only modifies the CMakeLists.txt file which is not used with scons...)

Actions #12

Updated by skidau over 12 years ago

celgilles, please confirm that it is from 3.0-177 when this issue first started.

Actions #13

Updated by celgilles over 12 years ago

@skidau, please can you give me the exact revision hex number so I will try to recompile. thx!

Actions #14

Updated by skidau over 12 years ago

3.0-177: r1e558aedeb0b (should break)
3.0-176: r3fc5d8d7cf90 (should work)

Actions #15

Updated by celgilles over 12 years ago

@skidau: I recompiled both versions (3.0-176 & 3.0-177) and tested it on a Mac Mini (core 2 ) and an iMac 27" with core i7, both running on Mac OS X 10.7.2: on the iMac 27" both versions crashes and on the Mac Mini they work fine!
I've also removed the configuration / preferences / caches of Dolphin in ~/Library/Application Support/Dolphin just to be sure that these files aren't corrupted...but no go...

So maybe it's a driver issue (which I don't believe), or a compilation flag issue (core i7 / core 2 duo ) ?
Please check the crash-log files attached...

Actions #16

Updated by celgilles over 12 years ago

@skidau: Tracking the crashes on Mac OS X I've compiled and tested some revisions of dolphin lately (tested on Corei7 iMac 27" with Mac OS X 10.7.2 and ATI Radeon HD 5750. Note that the official Dolphin 3.0 works !

Here are some revisions which are BAD (Crashes at startup) and OK (revisions which don't crash after "Clearing Code Cache")
Note that I've always cleaned the Preferences Folder (~/Library/Application Support/Dolphin) Dolphin 3.0 works...revision 201 crashes too on startup:

dolphin-emu-78832cb4ea15-v187 = BAD
dolphin-emu-58cbe9cbd939-v156 = BAD
dolphin-emu-46afefb14f36-v171 = BAD
dolphin-emu-f6b9ae534e36-v164 = BAD
dolphin-emu-852fe9c4bebb-v188 = BAD
dolphin-emu-3cdcdba25f2d-v183 = OK
dolphin-emu-854c4903ebf7-v74 = BAD
dolphin-emu-2df4811807ab-v87 = OK
dolphin-emu-d3ecf9821335-v74 = OK

Actions #17

Updated by skidau over 12 years ago

It may be the stack alignment requirements of OSX. Please check these two revisions:

r = 59072adc32bf
r = 2f254585bf82

Actions #18

Updated by celgilles over 12 years ago

@skidau: I tested both versions on different Macs with Mac OS X 10.72:

On a MacMini with core2 duo and nvidia geforce 320m I get NO crashes (even the last revision = 201 works)
On iMac 27" with core i7 and nvidia ATI Radeon HD 5750 game crashes at startup (but Dolphin v3.0 official works)...so it's maybe a compiler related problem ?

Thread 4 Crashed:
0 libsystem_kernel.dylib 0x00007fff91801ce2 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff952f97d2 pthread_kill + 95
2 libsystem_c.dylib 0x00007fff952eaa7a abort + 143
3 com.dolphin-emulator.dolphin 0x000000000052a394 wxFatalSignalHandler + 36
4 libsystem_c.dylib 0x00007fff9534bcfa _sigtramp + 26
5 libsystem_c.dylib 0x00007fff9534a7e0 memset_pattern4 + 332
6 com.dolphin-emulator.dolphin 0x00000000001d92fd JitBlockCache::ClearSafe() + 67
7 com.dolphin-emulator.dolphin 0x00000000001509d9 CCPU::Init(int) + 9
8 com.dolphin-emulator.dolphin 0x0000000000169121 HW::Init() + 81
9 com.dolphin-emulator.dolphin 0x00000000001251ee Core::EmuThread() + 414
10 com.dolphin-emulator.dolphin 0x0000000000125de3 void* std::thread::RunAndDelete<std::thread::Func<void ()()> >(void) + 51
11 libsystem_c.dylib 0x00007fff952f78bf _pthread_start + 335
12 libsystem_c.dylib 0x00007fff952fab75 thread_start + 13

Actions #19

Updated by celgilles over 12 years ago

@skidau: when opening the above Dolphin revisions in 32-bit mode it works on my iMac with Core i7 (even revision-201)......reenabling 64-bit mode crashes Dolphin after "Clearing code cache" !!

Could be useful- Mac OS X stack alignment:
http://blogs.embarcadero.com/eboling/2009/05/20/5607

Actions #20

Updated by rental over 12 years ago

Strange. On the release (3.0), the games load fine, but I have absolutely no input controls (keyboard, mapped PS3 controller), but on the builds, I do have input control, expect the games don't load! I know this because I can get as far as a start screen and select "start" but then the crash happens.

Actions #21

Updated by Ekgrund.Andersson over 12 years ago

i open the super mario sunshine iso file with Dolphin and it starts until i get right before the "Press Start" screen and then Dolphin just crashes, this happens all the time.

Actions #22

Updated by Anonymous over 12 years ago

  • Status changed from New to Duplicate
Actions #23

Updated by celuhombre over 12 years ago

I had the same issues in my macbook pro.
But I just enable "Skip EFB Access from CPU" in the hacks tab of the graphics menu and all the problems has gone.

Actions #24

Updated by nicholas.h.choi over 12 years ago

hi, i'm have a mac OS X and im trying to play Paper Mario TTYD on it, but whenever i go to another room in the 2nd chapter it always crashes and exits out of the emulator. does anyone know how to fix this problem?

here's where i get the crash: http://i39.tinypic.com/2rysepe.png

and it's right when i go through the doorway, the screen goes black and quits unexpectedly

Actions #25

Updated by brandon-538 almost 11 years ago

I found a solution! I read most of these solutions but they all didn't work!

You have to delete the entire Dolphin directory from your computer, then open up the application again. The folder it's in is hidden so you have to be able to look through your computer's hidden folder.

Look for:

Macintosh>Users>YourName>Library>ApplicationSupport>Dolphin

And DELETE the dolphin folder with all the stuff, I haven't salvaged my saved files but I think it should be usable?

My games always quit the moment it's started and I just loaded Twilight Princess and dolphin has been restored to default. I had to start a new save file but that's okay. :)

Anyone else tried this?

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