Emulator Issues #4841
closedzcomploc not supported in hardware renderers
0%
Description
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Game Name and ID:
Ty The Tasmanian Tiger
GTYE69 -
While in the game, a "fog" appears that makes it very hard to see where you're going. The fog move sup and down along with the character and tends to stay near his feet.
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I've never tried it on a different version
4) What steps will reproduce the problem?
- obtain .gcm for ty the tasmanian tiger
- play it under any settings
5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar: "R 4779", "R 6403M", "3.0", etc)?
Windows 7 x64, dolphin version r7718M 64 bit version
AMD Radeon Hd 6950
AMD Phenom II 1100T BE
Screenshots of the problem:
http://grab.by/aRFJ
http://grab.by/aRFM
Updated by kostamarino about 13 years ago
- Category set to gfx
The z-comploc support branch seems to fix this. Try this build: http://www.emucr.com/2011/09/dolphin-zcomploc-support-git-30-74.html
Updated by NeoBrainX over 12 years ago
- Status changed from Fixed to Accepted
r9dad9ebe899b was reverted, reopening.
Updated by NeoBrainX over 12 years ago
Issue 4872 has been merged into this issue.
Updated by NeoBrainX over 12 years ago
Issue 4881 has been merged into this issue.
Updated by delroth over 12 years ago
- Status changed from Accepted to Fixed
This issue was closed by revision 0f2d31e7278b.
Updated by MayImilae over 12 years ago
Need to reopen this guys. The fix was pulled.
Updated by NeoBrainX over 12 years ago
Fwiw, depending on if rodolfo's changes work or not, this is possibly WontFix. We've got a workaround in place that should make most games work, though.
Updated by skidau about 12 years ago
Issue 3617 has been merged into this issue.
Updated by NeoBrainX almost 12 years ago
Issue 5739 has been merged into this issue.
Updated by degasus over 11 years ago
zcomploc is implemented on ogl backend for gl4.2 gpus on revision 15b8ac64ef2c.
It's also possible on dx11: http://msdn.microsoft.com/en-us/library/windows/desktop/ff471439(v=vs.85).aspx
Updated by NeoBrainX about 11 years ago
- Status changed from Accepted to Fixed
Implemented in both D3D11 and OGL, that's all that we care about.