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Emulator Issues #4841

zcomploc not supported in hardware renderers

Added by tofurkeylurkey almost 10 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

--------------------------------------

1) Game Name and ID:
Ty The Tasmanian Tiger
GTYE69

2) While in the game, a "fog" appears that makes it very hard to see where you're going. The fog move sup and down along with the character and tends to stay near his feet.

3) I've never tried it on a different version

4) What steps will reproduce the problem?
1. obtain .gcm for ty the tasmanian tiger
2. play it under any settings

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar: "R 4779", "R 6403M", "3.0", etc)?
Windows 7 x64, dolphin version r7718M 64 bit version
AMD Radeon Hd 6950
AMD Phenom II 1100T BE

Screenshots of the problem:
http://grab.by/aRFJ
http://grab.by/aRFM


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Has duplicate Emulator - Emulator Issues #4881: Tony Hawk 3 - character does not appearDuplicate

Has duplicate Emulator - Emulator Issues #5739: 3.0-505 introduced blackscreen during cutscene in Chibi RoboDuplicate

History

#1 Updated by kostamarino almost 10 years ago

  • Category set to gfx

The z-comploc support branch seems to fix this. Try this build: http://www.emucr.com/2011/09/dolphin-zcomploc-support-git-30-74.html

#2 Updated by kostamarino over 9 years ago

  • Status changed from New to Fixed

Fixed by r9dad9ebe899b

#3 Updated by NeoBrainX about 9 years ago

  • Status changed from Fixed to Accepted

r9dad9ebe899b was reverted, reopening.

#4 Updated by NeoBrainX about 9 years ago

issue 4872 has been merged into this issue.

#5 Updated by NeoBrainX about 9 years ago

issue 4881 has been merged into this issue.

#6 Updated by delroth about 9 years ago

  • Status changed from Accepted to Fixed

This issue was closed by revision 0f2d31e7278b.

#7 Updated by school.player about 9 years ago

Finally!

#8 Updated by MayImilae about 9 years ago

Need to reopen this guys. The fix was pulled.

#9 Updated by NeoBrainX about 9 years ago

  • Status changed from Fixed to Accepted

#10 Updated by NeoBrainX about 9 years ago

Fwiw, depending on if rodolfo's changes work or not, this is possibly WontFix. We've got a workaround in place that should make most games work, though.

#11 Updated by skidau almost 9 years ago

issue 3617 has been merged into this issue.

#12 Updated by NeoBrainX over 8 years ago

issue 5739 has been merged into this issue.

#13 Updated by Billiard26 about 8 years ago

  • Issue type set to Bug

#14 Updated by degasus almost 8 years ago

zcomploc is implemented on ogl backend for gl4.2 gpus on revision 15b8ac64ef2c.
It's also possible on dx11: http://msdn.microsoft.com/en-us/library/windows/desktop/ff471439(v=vs.85).aspx

#15 Updated by NeoBrainX almost 8 years ago

  • Status changed from Accepted to Fixed

Implemented in both D3D11 and OGL, that's all that we care about.

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