Emulator Issues #4894
closedSuggestion: GamesConfig and resolutions smaller internal
0%
Description
Suggestion: * Resident Evil 4 ID:G4BE08 EFBCOPY = deactivate
* Resident Evil Code Veronica ID: GCDE08 EFBCOPY = deactivate
* Tony Hawk 3 ID:GT3E52 EFBCOPY = To RAM
* New Super Mario Bros ID:SMNE01 Question: EFBCOPY would enable for RAM and graphics? Only then coins and other objects are moving
* Winning Eleven 6 ID: GW6JEM:EFBCOPY = deactivate
Suggestion²: here I edited the source to make the following resolutions:
640x800 (actual resolution of the wii).
720x480 (480p resolution).
1280x720 (720p).
I did it to my pc can run better, then maybe it will help many other people, including those who run the emulator on Linux.
Changes in files lines 143~167: Source/Core/VideoCommon/Src/RenderBase.cpp
void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
{
switch (g_ActiveConfig.iEFBScale)
{
case 3: // 1.5x
scaledX = 640;
scaledY = 480;
break;
case 4: // 2x
scaledX = 720;
scaledY = 480;
break;
case 5: // 2.5x
scaledX = 800;
scaledY = 600;
break;
case 6: // 3x
scaledX = 1024;
scaledY = 768;
break;
case 7: // 4x
scaledX = 1280;
scaledY = 720;
break;
default:
scaledX = x;
scaledY = y;
break;
};
}
And Lines 341~345 in: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp
const wxString efbscale_choices[] = { _("Auto (Window Size)"), _("Auto (Multiple of 640x528)"),
wxT("1x Native (640x528)"), wxT("Wii Native (640x480)"), wxT("480p Native (720x480)"),
wxT("VGA Native (800x600)"), wxT("SVGA Native (1024x768)"), wxT("720p Native (1280x720)") };
Updated by willianholtz1 over 13 years ago
fix: Suggestion²: here I edited the source to make the following resolutions:
640x480 (actual resolution of the wii).
720x480 (480p resolution).
1280x720 (720p).
Updated by NeoBrainX over 13 years ago
- Status changed from New to Invalid
I don't feel like elaborating on this, but it boils down to >we're already using the "actual resolution"<.
Invalid/WontFix/Whatever..