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Emulator Issues #5001

closed

Add automatic save state

Added by a7593057 over 12 years ago. Updated over 7 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
Yes
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

I'm playing Metroid Prime 3. The problem is that the game suffer of random crash.
To prevent this and don't waste time to repeat the same things when the crash occurs i usually do a savestate every little time.
Sometimes, engaged from the game, i forget to save for some time and it's annoying that the game crash after 10-15 minutes that i have forgot to save state and then repeat again the same things from the last ingame save.
Would be wonderful if the emulator can be configured to do an automatic savestate every minute(or a configurable amount of time)and remember the last 3 or more savestate( to prevent a faulty savestate, so if the last don't load correctly i load the 2 minute old one).
Hi.

Actions #1

Updated by bruno.serafim58 over 12 years ago

I'm pretty sure you can do this with external software. There are macro softwares which you can time for them to press Shift+F1 when you need, like, each 5 minutes or so.

Actions #2

Updated by bruno.serafim58 over 12 years ago

I took my time to upload the software I use here: It's called Quick Macro, and I've also attached a little tutorial I did quickly to help you out. Hope it helps, it works perfectly fine for me on MP3.

http://www.mediafire.com/?cprdnz6wi69afnb

Actions #3

Updated by a7593057 over 12 years ago

Thanks. The software is very useful. But i think that an integration in the emulator would be better. in the meantime the software that you give to me is a good alternative.
Thanks again.

Actions #4

Updated by MofoMan2000 over 12 years ago

Seems to me it would be relatively simple to add a savestate auto-timer. Many image and game map editors include autosave features for just this purpose (if the program or OS crashes, there's minimal data loss). Starred.

Actions #5

Updated by Billiard26 over 12 years ago

  • Issue type set to Feature request
  • Relates to usability set to Yes
  • Operating system N/A added
Actions #7

Updated by seapancake over 7 years ago

Wiki shows that this game runs well on 5.0 (https://wiki.dolphin-emu.org/index.php?title=Metroid_Prime_3:_Corruption_(Wii)) and user should be attempting to resolve the crashes rather than have a feature added to deal with it.

Dolphin emulates the Wii save system which has it's per-game auto-save as per the game design in addition to Dolphin's own save system that can be used instantaneously. Not to mention multiple people have suggested external macro recorders, I'd argue this feature is pointless and suggest it be resolved.

Actions #8

Updated by JMC4789 over 7 years ago

  • Status changed from New to Won't fix

Yeah, the random crashes are fixed. In single core there's no reason to even have to reset. No one did this over 5 years, so, no reason to keep it open.

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