Emulator Issues #5003
closedzelda ss problems
0%
Description
game clears the code cache relentlessly, can we fix that?
it also hard disconnects the emulated wiimote constantly, completely ending all Update() calls.
I added fairly big rand() disturbances to the m+ gyro in case it goes into sleep mode, with no apparent difference.
Updated by bruno.serafim58 almost 13 years ago
What? You're running SS with emulated wiimote? How so?
Updated by jpeterson57 almost 13 years ago
you mean why? good question, i dunno, i'm just obsessed with emulating it i guess.
if you mean how, with my clone here http://code.google.com/r/jpeterson57-dolphin/source/list?name=motionplus
the first order of business is to fix the frequent disconnects which is a major annoyance. the second order is to get some sensible emulation of the m+, currently it's just possible to shake it aimlessly.
Updated by tommyhl2.SS almost 13 years ago
It's a work in progress, bruno, it's not usable yet. I have faith in JPeterson, though.
Updated by john.s.peterson almost 13 years ago
The second issue is fixed a while back in my clone.
The first issue is still open, MAX_NUM_BLOCKS = 65536*2 cause a relentless cache clearing in Zelda SS, with my Core 2 Duo E7500 @ 2.93 Ghz at least.
Updated by john.s.peterson almost 13 years ago
You can rename the issue "Zelda SS repeated cache clearing". Thanks!
Updated by hatarumoroboshi almost 13 years ago
You can also rename it "invalid" because the template was completely ignored
Updated by john.s.peterson almost 13 years ago
Sorry about that hatarumo, hopefully the issue can still be understood.
Updated by danialhorton almost 13 years ago
ignore him John, he isn't anyone of importance
Updated by Autoran1 over 12 years ago
Damn, never saw this issue, unless you're using some old revision where this issue was presented almost in every game