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Emulator Issues #5003

closed

zelda ss problems

Added by jpeterson57 over 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

game clears the code cache relentlessly, can we fix that?

it also hard disconnects the emulated wiimote constantly, completely ending all Update() calls.

I added fairly big rand() disturbances to the m+ gyro in case it goes into sleep mode, with no apparent difference.

Actions #1

Updated by bruno.serafim58 over 12 years ago

What? You're running SS with emulated wiimote? How so?

Actions #2

Updated by jpeterson57 over 12 years ago

you mean why? good question, i dunno, i'm just obsessed with emulating it i guess.

if you mean how, with my clone here http://code.google.com/r/jpeterson57-dolphin/source/list?name=motionplus

the first order of business is to fix the frequent disconnects which is a major annoyance. the second order is to get some sensible emulation of the m+, currently it's just possible to shake it aimlessly.

Actions #3

Updated by tommyhl2.SS over 12 years ago

It's a work in progress, bruno, it's not usable yet. I have faith in JPeterson, though.

Actions #4

Updated by john.s.peterson over 12 years ago

The second issue is fixed a while back in my clone.

The first issue is still open, MAX_NUM_BLOCKS = 65536*2 cause a relentless cache clearing in Zelda SS, with my Core 2 Duo E7500 @ 2.93 Ghz at least.

Actions #5

Updated by john.s.peterson over 12 years ago

You can rename the issue "Zelda SS repeated cache clearing". Thanks!

Actions #6

Updated by hatarumoroboshi over 12 years ago

You can also rename it "invalid" because the template was completely ignored

Actions #7

Updated by john.s.peterson over 12 years ago

Sorry about that hatarumo, hopefully the issue can still be understood.

Actions #8

Updated by danialhorton over 12 years ago

sod off hatarumo

Actions #9

Updated by danialhorton over 12 years ago

ignore him John, he isn't anyone of importance

Actions #10

Updated by Autoran1 about 12 years ago

Damn, never saw this issue, unless you're using some old revision where this issue was presented almost in every game

Actions #11

Updated by tommyhl2.SS about 12 years ago

This does not happen anymore.

Actions #12

Updated by skidau about 12 years ago

  • Status changed from New to Fixed
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