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Emulator Issues #5014

closed

input randomly stops working (LoZ Wind Waker)

Added by dagnisaun over 12 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

  1. Game Name and ID: THE LEGEND OF ZELDA The Wind Waker for USA GZLE01

2) What is the expected output? What do you see instead?
expect dialogue windows to continue when 'A' is pressed, however nothing happens

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? no. first version I used was 3.0-199. used 3.0-204 today and still have the problem.

4) What steps will reproduce the problem?
1.play the game
2.???
3.after a while (it seems to be random), cannot continue in dialogue windows

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)? Windows Ultimate x64, Dolphin 3.0-204

6) Please provide any additional information below.
I can temporarily fix it by loading a game via the in-game save file, but loading a save state via Dolphin before or at the dialogue window doesn't work.
dialogue window example here http://www.zeldadungeon.net/Zelda09/Hearts/41.jpg

Actions #1

Updated by dagnisaun over 12 years ago

maybe I should add this: I've been using a Madcatz xbox controller. tried using keyboard&mouse but I still encounter the problem.

Actions #2

Updated by Billiard26 over 12 years ago

Show Dolphin.ini and DSP.ini.

Actions #3

Updated by dagnisaun over 12 years ago

Dolphin.ini:
[General]
LastFilename = C:\Users\Austin\Desktop\Dolphin-win-x64-v3.0-199\iso/s3-zldww.iso
GCMPathes = 1
RecursiveGCMPaths = False
NANDRoot = ./User/Wii
GCMPath0 = C:\Users\Austin\Desktop\Dolphin-win-x64-v3.0-199\iso
[Interface]
ConfirmStop = False
UsePanicHandlers = True
HideCursor = False
AutoHideCursor = False
Theme = 0
MainWindowPosX = 361
MainWindowPosY = 263
MainWindowWidth = 800
MainWindowHeight = 610
Language = 0
ShowToolbar = True
ShowStatusbar = True
ShowLogWindow = False
ShowLogConfigWindow = False
ShowConsole = False
[Hotkeys]
Open = 79
OpenModifier = 2
ChangeDisc = 0
ChangeDiscModifier = 0
RefreshList = 0
RefreshListModifier = 0
PlayPause = 349
PlayPauseModifier = 0
Stop = 27
StopModifier = 0
Reset = 0
ResetModifier = 0
FrameAdvance = 0
FrameAdvanceModifier = 0
StartRecording = 0
StartRecordingModifier = 0
PlayRecording = 0
PlayRecordingModifier = 0
ExportRecording = 0
ExportRecordingModifier = 0
Readonlymode = 0
ReadonlymodeModifier = 0
ToggleFullscreen = 13
ToggleFullscreenModifier = 1
Screenshot = 348
ScreenshotModifier = 0
Wiimote1Connect = 344
Wiimote1ConnectModifier = 1
Wiimote2Connect = 345
Wiimote2ConnectModifier = 1
Wiimote3Connect = 346
Wiimote3ConnectModifier = 1
Wiimote4Connect = 347
Wiimote4ConnectModifier = 1
LoadStateSlot1 = 340
LoadStateSlot1Modifier = 0
LoadStateSlot2 = 341
LoadStateSlot2Modifier = 0
LoadStateSlot3 = 342
LoadStateSlot3Modifier = 0
LoadStateSlot4 = 343
LoadStateSlot4Modifier = 0
LoadStateSlot5 = 344
LoadStateSlot5Modifier = 0
LoadStateSlot6 = 345
LoadStateSlot6Modifier = 0
LoadStateSlot7 = 346
LoadStateSlot7Modifier = 0
LoadStateSlot8 = 347
LoadStateSlot8Modifier = 0
SaveStateSlot1 = 340
SaveStateSlot1Modifier = 4
SaveStateSlot2 = 341
SaveStateSlot2Modifier = 4
SaveStateSlot3 = 342
SaveStateSlot3Modifier = 4
SaveStateSlot4 = 343
SaveStateSlot4Modifier = 4
SaveStateSlot5 = 344
SaveStateSlot5Modifier = 4
SaveStateSlot6 = 345
SaveStateSlot6Modifier = 4
SaveStateSlot7 = 346
SaveStateSlot7Modifier = 4
SaveStateSlot8 = 347
SaveStateSlot8Modifier = 4
[Display]
FullscreenResolution = 1920x1080
Fullscreen = True
RenderToMain = False
RenderWindowXPos = -1
RenderWindowYPos = -1
RenderWindowWidth = 640
RenderWindowHeight = 480
RenderWindowAutoSize = False
ProgressiveScan = False
DisableScreenSaver = True
ForceNTSCJ = False
[GameList]
ListDrives = False
ListWad = True
ListWii = True
ListGC = True
ListJap = True
ListPal = True
ListUsa = True
ListFrance = True
ListItaly = True
ListKorea = True
ListTaiwan = True
ListUnknown = True
[Core]
HLE_BS2 = True
CPUCore = 1
CPUThread = True
DSPThread = False
DSPHLE = True
SkipIdle = True
LockThreads = False
DefaultGCM =
DVDRoot =
Apploader =
EnableCheats = False
SelectedLanguage = 0
MemcardA = C:\Users\Austin\Desktop\Dolphin-win-x64-v3.0-199\User\GC\MemoryCardA.USA.raw
MemcardB = ./User/GC/MemoryCardB.USA.raw
ReloadMemcardOnState = True
SlotA = 1
SlotB = 255
SerialPort1 = 255
BBA_MAC =
SIDevice0 = 6
SIDevice1 = 8
SIDevice2 = 8
SIDevice3 = 8
WiiSDCard = False
WiiKeyboard = False
WiimoteReconnectOnLoad = True
RunCompareServer = False
RunCompareClient = False
FrameLimit = 0x00000001
UseFPS = False
GFXBackend = Direct3D9
[MemcardManager]

DSP.ini:

[Config]
EnableDTKMusic = True
EnableThrottle = True
EnableJIT = True
DumpAudio = False
Backend = DSound
Frequency = 48000
Volume = 100

Actions #4

Updated by SAbahbob almost 12 years ago

I believe this is the "Item Hang Bug". I get this when I load a state before the game completely loads. The audio cuts out and certain item text boxes and such do not load. If you create a save state while in this state, it will stay bugged even if you allow the game to fully load. When I say fully load, I let the Nintendo logo to pop-up.

Actions #5

Updated by skidau almost 12 years ago

  • Status changed from New to Invalid

Thanks for the info, SABahbob. That explains this issue.

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