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Emulator Issues #5018

closed

Skyward Sword Cutscenes, All Revisions.

Added by nickalexandre4 almost 13 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

[The following is a template to help you fill out a more informative
report]

Note:
Many games do not run yet, or have known problems. Please do not report
those games without giving any more information. That means reports like
"Game XYZ crashes" are not helpful. Instead try to include as much debug
information as possible. Also try to search the issue tracker for similar
bugs before creating a new issue.

--------------------------------------

  1. Game Name and ID (as it appears in right click > properties: "GZ2P01",
    "RSBE01", etc): Legend of Zelda: Skyward Sword, SOUE01

2) What is the expected output? What do you see instead?

instead of normal images, all cutscenes have double / triple images, or ghost images. almost looks like 3D before you put on the glasses. e.g. the ghost image of zelda's blonde hair will show up quite clearly. NOTE: there are 2 kinds of cutscenes. one where in-game graphics are used (e.g. when you're about to start the competition at the beginning), while the other is more cinematic. the ghost images only occur during the cinematic cutscenes, like when link first meets zelda or during the intial dream scene.

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.

no. seems to occur on both 7719 and current versions.

4) What steps will reproduce the problem?

  1. running the game in any revision
  2. getting to a "cinematic" cutscene
  3. tada

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)?
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.

both 7719M and 3-204-dirty 64bit have the issue. i've been told that every revision has this problem, though.

6) Please provide any additional information below.

the only thing that seems to get rid of the ghost images that border a character / tree / wall is to uncheck EFB copies: Virtual, and i think also to check RAM. this isn't a solution because doing this causes not only massive performance issues but also more graphical glitches than leaving it be.

7) Attachments. IMPORTANT! We have a limited storage quota on
GoogleCode, so please use a 3rd party host for screenshots or any other
files (http://min.us/ for example).

http://s1237.photobucket.com/albums/ff480/xandre434/?action=view&current=SOUE01-14.png

http://s1237.photobucket.com/albums/ff480/xandre434/?action=view&current=SOUE01-11.png

http://s1237.photobucket.com/albums/ff480/xandre434/?action=view&current=SOUE01-1.png


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #2068: bloom is offset in d3dFixed

Actions
Actions #1

Updated by kostamarino almost 13 years ago

I think this has to do with the bloom offset problem.

Actions #2

Updated by skidau almost 13 years ago

  • Status changed from New to Duplicate
Actions

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