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Emulator Issues #5055

closed

Baiten Kaitos crashes at random moments (usually after like 15-20 minutes of gameplay)

Added by pgavros789 over 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

--------------------------------------

  1. Baiten Kaitos - Eternal Wings

2) What is the expected output? What do you see instead?

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.

4) What steps will reproduce the problem?

  1. It always brings up an error window saying DSI exception in stmw and DSI exception in dmw and lots of things telling that Dolphin will probably gonna crash, enjoy :P
  2. I also have some issues with the sounds that seem to get fixed when im using a revision...don't exactly remember which one though (Im downloading and testing many revisions, but the game crashes anyway)
  3. The game is also running slow when im at towns-villages and area with monsters, seems to be running ok thought inside combat and in menus. The gamespeed is also fixed in some revisions other than 3.0
  1. What version of dolphin are you using: Im using 3.0-203.

On what operating system, drivers, and hardware? CPU: Intel Core 2 Quad Q9550 2833 MHz
RAM: 4 GB, DDR2 Graphics: NVidia GeForce 9800GTX/GTX+

6) Please provide any additional information below.

7) Attachments. IMPORTANT! We have a limited storage quota on
GoogleCode, so please use a 3rd party host for screenshots or any other
files (http://min.us/ for example).


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #5267: Baten Kaitos constant crash (max 10 minutes of play)Duplicate

Actions
Actions #1

Updated by hatarumoroboshi over 12 years ago

If you're using a 32-bit system it could be probably due to issue 4926 merged into issue 4906

Actions #2

Updated by pgavros789 over 12 years ago

So what do i have to do exactly??? I've read issue 4906 and it provides ''possible'' advice and testings for another game....

Actions #3

Updated by pgavros789 over 12 years ago

http://www.emucr.com/2011/09/dolphin-git-30-77.html only contains revisions for 64x and 86x....And yes im using 32-bit system.

Actions #4

Updated by hbk013 over 12 years ago

x86 = 32-bit
x64 = 64-bit

Actions #5

Updated by hatarumoroboshi over 12 years ago

I't another game but the problem is the same because in Xenoblade Chronicles you get those error messages in-game as well...anyway you don't have to do anything special, only wait for a proper fix, meanwhile use a revision pre 3.0-73

Actions #6

Updated by pgavros789 over 12 years ago

Im testing http://minus.com/mbozDqCOc8#1 at the moment and the game seems to be running fine, no crashes so far...Still the gamespeed while at towns and monsterplaces is slow, but that's nothing compared to the crashes. We'll see :)

Actions #7

Updated by pgavros789 over 12 years ago

Nah it crashed again...jeez......

Actions #8

Updated by hatarumoroboshi over 12 years ago

I warned you to use a revison before r3.0-73;-)

Actions #9

Updated by pgavros789 over 12 years ago

Like? Can u suggest me some revisions i could test?...

Actions #10

Updated by delroth over 12 years ago

3.0-73 has no changes that could cause segfaults or that kind of errors. Stop spreading wrong facts.

Have you checked your dump to make sure it is not corrupted? Can anyone else reproduce these crashes on Baten Kaitos? I was not able to when running Dolphin on a 32 bit system.

Actions #11

Updated by hatarumoroboshi over 12 years ago

Use r3.0-71 (http://www.emucr.com/2011/08/dolphin-git-30-71.html), r3.0-73 is definitely broken (DSI exceptions) for 32-bit systems, but it could be due to 3.0-72 (if someone has a link to it I could test it).

Actions #12

Updated by delroth over 12 years ago

Can you back up your assumptions with facts, or can I go back to ignoring what you're saying?

Neither of the commits you're pointing out are x86-32 specific or could cause DSI exceptions.

Actions #13

Updated by hatarumoroboshi over 12 years ago

The facts are in issue 4906: r3.0-71 is the last revision available that properly emulates Xenoblade Chronicles with 32-bit builds; with r3.0-73 r95517a9741175f15124dc11e132620a23bec7a19 (but as I said it could be due to r3.0-72) you get black sky and DSI exception in stmw and DSI exception in lmw in the middle of the intro-scene. You also get DSI exceptions in-game as well.
According to other users, 64-bit builds aren't affected.

Actions #14

Updated by hbk013 over 12 years ago

I tested Baten Kaitos on r.3.0-204-dirty and it works perfect. It really is a little slower when you are in towns, but that's about all there is to it. As for Xenoblade Chronicles - the dark sky and the exceptions are present only on 32-bit OS.

Actions #15

Updated by hatarumoroboshi over 12 years ago

r3.0-72 should be this one: Revision 7812346c8973
If someone can build it and give a link we could see if it is responsible for black sky and DSI exceptions in 32-bit OS.

Actions #16

Updated by hbk013 over 12 years ago

It could be, but i'm wondering what OS are you using Pgavros? I'm using Windows XP SP3 and don't have any problems when i play Baten Kaitos on the newer builds (3.0-204 and above). I even tested the game on a friend's PC with Windows 7 and again it ran like a charm. I don't think that this issue could be completely related to Issue 4906.

Actions #17

Updated by pgavros789 over 12 years ago

Windows Vista 32x, SP3

Actions #18

Updated by pgavros789 over 12 years ago

I also have a problem installing Windows 7, but that's anooother story :P

Actions #19

Updated by hbk013 over 12 years ago

I think that SP3 is planned for Vista, but I'm sure the latest is still SP2.
If you can install Windows 7 normally use it because it is way better than Vista.
Most people say that Windows 7 is what Vista should have been back in 2007.

Actions #20

Updated by zuargo over 12 years ago

Same issue here on Archlinux Linux 3.1.9-2-pae

Machine features: Intel Core 2 Quad @2.66 GHz, 4GB RAM, Nvidia 9500 GT 1GB

I am using dolphin git, commit: 20120107

For solve the crashes, I have disabled in Config menu, the following options:

Enable Dual Core (speedup)

Enable Idle Skipping (speedup)

It solves the crashes but the game goes very slow (10-30 FPS) in the battle screen.

Also, I have noticed, the crashes, mainly are produced, having lots of "Magnus" (cards) and by accessing to their menu and by scrolling it down or top.

Actions #21

Updated by zuargo over 12 years ago

Archlinux x86

Actions #22

Updated by delroth over 12 years ago

This menu uses a lot of EFB color peeks. If there is still a bug in the EFB peek cache that might be why you're getting crashes.

Can you try re-enabling Dual Core and Idle Skipping but disabling EFB CPU access (in the video tab)?

Actions #23

Updated by skidau about 12 years ago

  • Status changed from New to Fixed

This issue was closed by revision 9e398fd41802.

Actions #24

Updated by skidau about 12 years ago

Issue 5267 has been merged into this issue.

Actions #25

Updated by skidau about 12 years ago

This issue was closed by revision a60a0825a334.

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