Emulator Issues #5058
closedZelda Skyward Sword Map Rendering issues
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Description
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The Legend Of Zelda Skyward Sword SOUE01
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There are 2 (possibly related) issues with maps:
a. Maps are rendered with horizontal lines/bands (see http://minus.com/mblKSAalDi#1 and http://minus.com/mblKSAalDi#2). In these screen shots you see dark green horizontal bands. These don't exist when playing on the Wii.
b. Maps containing multiple floors/levels are "blended" together. http://minus.com/mblKSAalDi#3 contains the 1st floor at the Knight Academy. This floor is rendered correctly (except for some banding). http://minus.com/mblKSAalDi#4 contains the 2nd floor. This map appears "blended" with the 1st floor. It looks almost the same as the 1st floor, while it looks very different on the Wii. The problem gets worse as dungeons contain more floors.
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Never got the maps to work correctly. Tried revisions r7719 and 3.0-204 and tested all graphics backends, enhancements and "hacks".
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To reproduce, visit Skyloft and open the map screen (+). For b., enter the Knight Academy, go to the 2nd floor and open the map screen.
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r7719M and 3.0-204 (both 64-bit). On Windows 7 Ultimate, SP1, 64 bit. Intel Core i7 32.GHz, 6 GB RAM. NVidia Geforce GTX 470 (driver version 8.17.12.8562, 10/15/2011).
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See above
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See http://minus.com/mblKSAalDi for screen shots.
Updated by nop_jne almost 13 years ago
There are two issues here:
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Depth buffer precision issue, this makes your floors draw ontop of eachother.
This only manifests itself on DX11, and not DX9. Also should not be visible on TCR builds.
This is similar to what MasterG posted in this issue:
http://code.google.com/p/dolphin-emu/issues/detail?id=5056#c34
Where the blue lines have an incorrect depth offset. -
The lines on the map are probably a texture decode error.
Updated by bilsen almost 13 years ago
Thanks for the quick response.
Just to clarify: the lines/bands issue occurs on DX9, DX11 and OpenGL.
Updated by ryansworld10 over 12 years ago
I also have this same issue.
I'm using DX11, Dolphin 3.0 - 377 - dirty.
Updated by scientificraver over 12 years ago
In DX9 there are also problems with misplaced black map borders (Build 424), in DX11 this is fine. The black lines indicating walls are placed outside of the actual map instead of being placed correctly aligned.
Updated by Billiard26 almost 12 years ago
- Issue type set to Bug
- Category set to gfx
Updated by MayImilae about 11 years ago
- Status changed from New to Accepted
Still around in 3.5-1720. Odd little bug. Does not appear in software (but it had other problems).
Here's a FIFO log - http://www.mediafire.com/download/10sp6ym1lk9c6r9/Skywardsword-MapLines-FIFOlog.7z
Updated by JMC4789 almost 11 years ago
This is fixed in the Tev_Fixes_New branch. Congrats Neobrain
Updated by delroth over 10 years ago
- Status changed from Accepted to Fixed
Fixed in commit a9a8c730748b (tev_fixes_new).
Updated by zhaoyiyuzky over 10 years ago
4.0-1422 still has some glitch on map Rendering. Almost all the map are seperated into two parts with different color shades.
And Time-shift backgroud still vanish in this develop vesion.
Updated by JMC4789 over 10 years ago
If you want anyone to pay attention to this, please verify what build stopped it from working as well as provide screenshots.