Emulator Issues #5103
closedConnection Loss with real Wiimote in Donkey Kong Country Returns
0%
Description
Hello,
here's the bug report:
- Game Name and ID (as it appears in right click > properties: "GZ2P01",
"RSBE01", etc):
>> Donkey Kong Country Returns (SF8P01)
2) What is the expected output? What do you see instead?
>> A stable wiimote connection.
3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.
>> The first (and only) version I used is 3.0-235.
4) What steps will reproduce the problem?
- Start the game
- Go into the menu some steps
Mostly within 1 minute a message appears, that informs you about the connection loss to the wiimote.
5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)?
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.
Dolphin 3.0-235 x64
Win7 x64
Standard Windows Bluetooth Stack
Core i5 750, 4 GB RAM, Geforce GTX 470
Real Wiimote Plus (Original Nintendo)
6) Please provide any additional information below.
This bug only appears in Donkey Kong Country Returns. All other games work just fine. I also tried another Blzetooth Stack (BlueSoleil), but the bug persists.
I hope you can fix it soon :)
Bye
Updated by skidau almost 13 years ago
What is the brand, vid, and pid of the usb dongle?
Updated by patzer.dennis almost 13 years ago
It's a <<Nano Bluetooth USB Adapter "Version 2.1 + EDR Class2">> from the company Hama. Where can I find vendor id and product id?
Updated by hatarumoroboshi almost 13 years ago
You didn't specify if alternate Wiimote timing was enabled or not.
Updated by patzer.dennis almost 13 years ago
I also disabled it with no effect on the bug :-(
Updated by klb5432 almost 13 years ago
I also have this problem, anything after r7251 does this. enabling LLE audio fixes the problem but that causes slow/stuttering Audio and inconsistent frame intervals, ie still 50FPS by the counter but very jerky.
Updated by alvarob8 over 12 years ago
Have same problem here, my machine works as follows:
Dolphin 3.0-437 x64
Windows 7 x64
Standard Windows Bluetooth Stack
AMD Phenom 2 x64@3,0Ghz, 8GB RAM, ATI Radeon HD 5770
Real Wiimote Plus (Copy of the original Nintendo)
Hope this info can help you have more clues about what's going on... just like our other friends, every other game works fine with that controllers.
Updated by ElCoco8 about 12 years ago
Hi,
I was having the same problem as you guys, but after some research in the forums and looking at the source code I manage to make a build that fix this issue. This is NOT a long term solution, this is just a hack to play DKCR with the real wiimote in the latests Dolphin versions. I guess the developers will address this issue soon enough for future versions, or not :P
So, the easy guide to solve this problem is:
- If you don't what do you need and how to build the dolphin project go to the wiki.
- Open the file \dolphin-emu\Source\Core\Core\Src\IPC_HLE\WII_IPC_HLE_Device_usb.cpp
- And modify this this line: "const u64 each_wiimote_interval = interval / m_WiiMotes.size();" to look like this: const u64 each_wiimote_interval = interval/* / m_WiiMotes.size()*/;
Build the solution and you are ready to go. I have only tested it in single player and the 64 bit version. For more than one player I guess you could play with the interval value and see what happens.
Updated by ebrahim.ml almost 12 years ago
Hi,
I am getting this as well, LLE slows down the frame and gives out of sync audio.
Can you rebuild this and send a copy to me, or post it here if the forum rules allow?
Thanks.
Updated by Billiard26 almost 12 years ago
- Status changed from New to Fixed
This issue was closed by revision ca46a34dde49.