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Emulator Issues #5140

closed

DSP LLE on Thread constantly crashing

Added by alfi1936 almost 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
DSPLLE
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Config

Enable Dual Core: on
Enable Idle Skipping: on
CPU Engine: JIT Recompiler ( tried the other ones )
DSP Engine: DSP LLE recompiler
Enable DTK Music: on
DSP LLE on Thread: on ( obviously )
Audio Backend: DSound
Sample Rate: 48000 Hz

Graphics

Backend: Direct3D9
Fullscreen Resolution: 1680x1050
Internal Resolution: 4x Native 2560x2112
Anti-Aliasing: none
Anisotropic Filtering: 16x
Scaled EFB copy: on
Force Texture Filtering: on
Per-Pixel Lighting: on
Skip EFB Access from CPU: off
Ignore Format Changes: on
EFB copies: RAM/Enabled Cache: on
Texture cache: default (second farthest from the right)
External Frame Buffer: off
Fast Mipmaps: on
Disable Lighting: off
Disable per-pixel depth: on
OpenCL texture Decoder: on
Cache Display Lists: on
Disable Fog: off
Skip Dest. Alpha Pass: off
Open MP Texture Decoder: off
----------------------------------------------------------------------Operating System: Microsoft Windows 7 Ultimate 64 bit
Processor/CPU: Intel Core I7 930 @ 4.2 GHZ
Video Card/GPU: nVidia Geforce GTX 460 Hawk
Memory/RAM: Corsair Dominator 6GB 1600 MHZ
Dolphin Revision Currently Using: 3.0-370 [x64 L102 ICC build by Lectrode]

A few minutes into the game the audio rapidly jitters and the game freezes. I can reset the problem by loading a save state, but a few minutes after the same problem just repeats. So I am not sure if you would actually call it a crash... If there is really a need for more information I can post Screenshots and record a video of what happened.

The only game that seems to work fine with DSP LLE audio backend (from the list of games I own) are Super Smash bros Brawl.

Specific versions of Dolphin, for example Lectrode delays the "crashing" it can be 10 minutes after, 30 minutes or instant like the original Dolphin versions.

Actions #1

Updated by skidau almost 13 years ago

Would you try reproducing this with the XAudio audio back-end and an official build from the main website?

Actions #2

Updated by alfi1936 almost 13 years ago

Yes, I have done both, multiple times, I tried tweaking settings for countless hours, with different versions, etc. I Have tried every possible option but nothing seems to work.

Actions #3

Updated by Autoran1 almost 13 years ago

i had this issue before, LLE on Thread works for me again after i've deletead all files from User\Dump\DSP
Maybe i'm wrong but it worked for me

Actions #4

Updated by alfi1936 almost 13 years ago

Tried it, there was only a notepad file in there called UnkOps.txt i remove it but it creates another one when i launch dolphin, It didnt really do anything for me.... how many files are suppose to be in there?

Actions #5

Updated by danialhorton almost 13 years ago

get a clean dump of the dsp rom, dolphin might do a integrity check on it but it isn't infallible.

Actions #6

Updated by alfi1936 almost 13 years ago

And how exactly am i suppose to know its clean? ai already went over this before, the size of the files are correct, so i am not sure here...

Actions #7

Updated by skidau almost 13 years ago

What are the temps on your CPU?

Actions #8

Updated by alfi1936 almost 13 years ago

The max temp I have ever had was 80 ( on prime 95 ) but it really never goes above 65 doing anything

Actions #9

Updated by alfi1936 almost 13 years ago

I would really appreciate if the developers would try to find a fix for this issue, I am currently unable to play most of my games since the only playable way would be to use these options. Please help me :(

Actions #10

Updated by skidau almost 13 years ago

Have you tried Dolphin 3.0-415? Did that help any?

Actions #11

Updated by alfi1936 almost 13 years ago

OMFG I JUST PLAYED IT WITH LLE ON THREAD FOR 15 MINUTES WITH NO CRASH!!! I THINK IT WORKS. THANK YOU SO MUCH QQ. I just hope it doesnt crash later on D:

Actions #12

Updated by parlane almost 13 years ago

OMFG THAT"S REALLY COOL>

Actions #13

Updated by alfi1936 almost 13 years ago

It seems to crash on start up sometimes, but during gameplay it does not. so its not 100% fixed. However I can play the game and that is good enough for me.

Actions #14

Updated by alfi1936 almost 13 years ago

As well it seems to crash when I use a REAL wii remote. That is very strange.

Actions #15

Updated by alfi1936 almost 13 years ago

Could I get this Issue Opened again please, It is not completely solved.

Actions #16

Updated by akskiller almost 12 years ago

Still a problem on latest git.

Actions #17

Updated by parlane almost 12 years ago

  • Status changed from New to New

Haha ok :P

Actions #18

Updated by Billiard26 over 11 years ago

  • Issue type set to Bug
Actions #19

Updated by MayImilae over 11 years ago

  • Status changed from New to Questionable
  • Category set to dsplle
Actions #20

Updated by Autoran1 over 11 years ago

Is it really still an issue, i've used DSP LLE +Thread and everything worked fine

Actions #21

Updated by JMC4789 about 11 years ago

This still happens in some games, Mario Kart: Double Dash, and probably any other Zelda-ucode game. It didn't happen in xaudio first run, but it did in dsound!

Actions #22

Updated by JMC4789 over 10 years ago

I can no longer reproduce this in Zelda ucode games, played Mario Kart Double Dash, Wind Waker, and Super Mario Galaxy for an hour with zero crashes. This is unusual for me; as it usually crashes within a minute or two.

I don't think this is fixed on all machines, but maybe?

Actions #23

Updated by gamedevistator about 10 years ago

Mario Kart Double Dash crashes with DSPLLE on separate Thread for me
PC
Intel cor 2 Quad @2.7Ghz
ASUS Radeon HD 6870 OC
8Gb ram windows 8.1 Pro with media center.

Actions #24

Updated by skidau about 10 years ago

Is DSP LLE on thread still hanging in the latest development version?

https://dolphin-emu.org/download/

On 4.0-3106, I have not had DSP LLE on thread hang.

Actions #25

Updated by skidau about 10 years ago

I have created PR #1437 to fix this issue. Would some please let me know if the fix works for them? The option has been removed and DSP on thread will be auto-enabled if it is safe to do so.

https://github.com/dolphin-emu/dolphin/pull/1437

Download (Windows)
https://dl.dolphin-emu.org/prs/pr-1437-dolphin-latest-x64.7z

Actions #26

Updated by JMC4789 almost 10 years ago

  • Status changed from Questionable to Fixed

Probably fixed; as you can no longer enable DSP on thread with Zelda ucode games.

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