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Emulator Issues #5208

closed

LoZ Twilight princess texture map crash

Added by joaquin.noname almost 13 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

One day I opened the game and the map appeared misconfigured, I tried changing the graphics settings, but still with the same error...

this happened when I saved the game with F1 button ...

Actions #1

Updated by danialhorton almost 13 years ago

map requires copy to ram.

Actions #2

Updated by NeoBrainX almost 13 years ago

  • Status changed from New to Invalid
Actions #3

Updated by joaquin.noname almost 13 years ago

and, how do I do that?

Actions #4

Updated by parlane almost 13 years ago

Search through graphics settings?

Actions #5

Updated by OMEGA345 over 12 years ago

Although this may fix the MAP, the FPS drops about 10 frames giving 20fps :
Is there another work around for this?

Actions #6

Updated by pauldacheez over 12 years ago

There's no other workaround, lad.

Every setting in Dolphin is a tradeoff between performance and functionality. You can't have the best of both worlds, but at the very least you have a choice.

Actions #7

Updated by thekingmen over 12 years ago

Be sure to check the recommended configuration here.

http://wiki.dolphin-emulator.com/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(GC)
http://wiki.dolphin-emulator.com/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(Wii)

In my testing, I had that problem with the map when using directx11 or opengl. To correct this problem, I activated EFB Copy to ram and moved the texture cache accurcy. However, I did not have this problem with the Directx9 video renderer. You might try directx9 with dfb to texture which work correctly with the maps in my testing. Directx9 was still slower for me than the two other. Check for yourself, this is highly dependant of the graphical card.

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