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Emulator Issues #5252

closed

Save states unstable in some games with Dual Core enabled

Added by wespipes69 over 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

  1. Game Name and ID (as it appears in right click > properties: "GZ2P01",
    "RSBE01", etc):
    Mario Golf GFTE01

2) What is the expected output? What do you see instead?
Game crashes >90% of the time when loading a save state. If it does actually work, it takes about 10-15 sec. to load. But if using Single Core, save states are 100% rock solid and fast.

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.
Unsure, states are a lot more stable on recent builds. Using 3.0-427

4) What steps will reproduce the problem?

  1. Enable Dual Core (default)
  2. Launch Mario Golf (unsure if this occurs on other titles)
  3. Reach in game and start using save states. The game will freeze usually upon trying to load the state.
  4. If you relaunch the game and load the state it usually DOES load fine. But after that it'll cause a freeze - (0 fps 60 vps 100% speed).

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)? Do not say 'latest version'
this changes multiple times a day.
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.
Win7 x64

Let me know if there's anything else I can do to help troubleshoot this. Mario Golf as you know has plenty of issues and does need LLE for background music, meaning playing without DC makes the game unplayable if you want to have descent music. Hopefully you guys can sort this out!

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