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Emulator Issues #5269

closed

PokePark 2 control in JIT

Added by rr4110 about 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

[The following is a template to help you fill out a more informative
report]

Note:
Many games do not run yet, or have known problems. Please do not report
those games without giving any more information. That means reports like
"Game XYZ crashes" are not helpful. Instead try to include as much debug
information as possible. Also try to search the issue tracker for similar
bugs before creating a new issue.

--------------------------------------

  1. Game Name and ID (as it appears in right click > properties: "GZ2P01",
    "RSBE01", etc):
    S2LE01
    2) What is the expected output? What do you see instead?
    in the tutorial pikachu should be able to jump on to the stairs and keep on the tutorial.but pikachu does not do any thing just loafing around on the same place.none of the controls work there (which worked fine at the begining/even jump button)except the home button(which brings the wiimote menu) .

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.
no
dolphin 3.0 436
4) What steps will reproduce the problem?
1.load the game
2.play the automatic tutorial
3.problem at the jumping tutorial

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)? Do not say 'latest version'
this changes multiple times a day.
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.
32 bit windows vista
dolphin 3.0-436
Intel(R) core (TM) 2 Quad CPU Q6600 @ 2.40 GHz 2.39 GHZ 2029 MB RAM

6) Please provide any additional information below.

7) Attachments. IMPORTANT! We have a limited storage quota on
GoogleCode, so please use a 3rd party host for screenshots or any other
files (http://min.us/ for example).

Actions #1

Updated by coolrubbal about 12 years ago

simple... just use JITIL recompiler instead of JIT recompiler.. this will solve the problem for sure but if not try turning ON Skip EFB Access from CPU

Actions #2

Updated by rr4110 about 12 years ago

yeah did it and it worked :D but the emulator crashed after few seconds passing that scene.

Actions #3

Updated by rr4110 about 12 years ago

ok i tried it again and it didnt crash again i think the problem is fixed.thank you :D for the help.
um how do you close the issue

Actions #4

Updated by coolrubbal about 12 years ago

ur welcome...
i don't know but i think that only project editors can do so....

Actions #5

Updated by rr4110 about 12 years ago

hmm the emulator randomly crashes(especially in loading screens) any fix for that :(

Actions #6

Updated by parlane about 12 years ago

Not until we know what is causing the crash!

Actions #7

Updated by skidau about 12 years ago

Random crashes are usually due to FIFO. Please keep reports to one issue.

Actions #8

Updated by rr4110 about 12 years ago

well it most likely to crash after finishing the first cofagrigus attraction.during the cutscene or the loading screen.

Actions #9

Updated by coolrubbal about 12 years ago

hmmm i think it's likely the same problem as we previously had..."stuck at loading screen" ...

Actions #10

Updated by ahmadm.masry about 12 years ago

Same problem here it worked after using JITIL recompiler but crashes after finishing the first cofagrigus attraction :/

Actions #11

Updated by parlane about 12 years ago

Have you tried using jitil to get past the climbing scene, then switching back to jit ? After doing a save?

Actions #12

Updated by coolrubbal about 12 years ago

yup almost 100 times :\

Actions #13

Updated by parlane about 12 years ago

  • Status changed from New to Fixed

This issue was closed by revision b37c468039b9.

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