Emulator Issues #5361
Skyward Sword Banding
Skyward Sword's (SOUE01) banding issue is back. Here is a screenshot from the wiki that demonstrates it clearly.
It used to be that you could use anisotropic filtering to fix it (according to the forums anyway), but now it doesn't work. I did however find a way to make it work, but uh...
EFB to Tex - http://img59.imageshack.us/img59/4061/bandingefbtotex.jpg
EFB to Ram (cache) - http://img444.imageshack.us/img444/598/bandingefbtoramwithcach.jpg
EFB to Ram (no cache) - http://img853.imageshack.us/img853/4355/bandingefbtoramwithoutc.jpg
As you can see, EFB to Ram without the cache does not have the banding on Link. Unfortunately, it breaks the background far worse than the problem it solves. EFB to Texture and EFB to Ram with cache both have the proper background, but banding.
I only recently got the game, so I do not know what revision broke the AF trick. And I have no idea why EFB to Ram without cache corrects it. But this is what I found. Sorry I can't be of more help.
Tested in 3.0-589 x64
Windows 7 x64
Core 2 Duo E6750 @ 3.2ghz
nVidia Geforce GTX 275
#3 Updated by MayImilae over 7 years ago
NV, that is not how it was meant to be. Since my TV tuner sucks, take a look at some screenshots on IGN.
Anyway. The pictures were taken in DX9. And... dammit, I didn't check all the backends. DX9 does it, OpenGL does it, but with DX11, turning on AF fixes it. The pictures were taken on DX9. Can someone change this to "Skyward Sword Banding (OpenGL and DX9)" or something? Since there is a possible solution, is this still an issue? Or is this valid enough to address why DX11 works with it, but OpenGL and DX9 do not?
#5 Updated by MayImilae over 7 years ago
Nope, it doesn't. Looks fine. Looks fine with scaled EFB Copies on at native resolution as well. However, with a higher internal res and unscaled EFB Copies? The banding is gone. Here's some comparison shots.
Native Resolution, unscaled EFB - http://img152.imageshack.us/img152/2580/soue018.jpg
3x Resolution, scaled EFB - http://img256.imageshack.us/img256/3632/soue019.jpg
3x Resolution, unscaled EFB - http://img802.imageshack.us/img802/5743/soue0110.jpg
#9 Updated by scientificraver over 6 years ago
But all textures look extremely blurry with Force Texture filtering enabled, so I prefer to play with banding. Maybe someone else will try to fix this annoying bug. Zelda SS is a AAA game so this bug and the DX9 Map bug should both be fixed, regardless if caused by EFB or not.
#11 Updated by scientificraver over 6 years ago
Really? There is a huge difference in most games, since all textures that aren't meant to be filtered look blurry and washed out if filtering is forced, in Zelda SS this applies to most textures in the game, mostly walls and objects. The only game I know that looks somehow better with Force Texture filtering enabled is NewSMBWii, as 2D elements like the flowers in the background seem to be sharper.