Emulator Issues #5365
"Auto adjust Window Size" does not work correctly with "Render to Main Window"
The code that determines the size of the window doesn't seem to account for the button-bar and status bar that are on the main window, making the rendering box (is there a better name for that?) shorter by about 51 and 18 pixels, respectively, when rendering to main window. (Those heights are the same for Windows/Linux, right?) This puts black bars on the sides of whatever's rendering and shrinks it down a bit, which is obviously unsightly.
Setting the Internal Resolution to Auto (Window Size) seems to accommodate for the button/status bars when I resize the window. (I think. It's hard to tell just from looking at the non-anti-aliased edges of Link's hair and clothes in Wind Waker.)
Also, I can't help but notice that the text for the "Open" button is slightly misaligned - it's one pixel lower than every other button's text. But that's just nitpicking at this point.
(Dolphin 3.0-591, Mac OS X 10.7.3.)
#2 Updated by pauldacheez over 8 years ago
No, it's real. See for yourself:
On further testing, it turns out that the Open button is positioned properly - all the other buttons are a pixel higher than normal. And only with the KDE-themed buttons. Which is irritating, because the KDE buttons are the only ones that don't look horrendous to me.
#7 Updated by pauldacheez over 7 years ago
Keep both and fix/ignore the bug, then.
The problem looks decently straightforward to me, you just have to figure out how to make the thing find how many pixels to add to the y variable (and x when including the log window). Knowing wxWidgets, though, I understand if nobody bothers fixing it. >_>