Emulator Issues #5365open
"Auto adjust Window Size" does not work correctly with "Render to Main Window"
The code that determines the size of the window doesn't seem to account for the button-bar and status bar that are on the main window, making the rendering box (is there a better name for that?) shorter by about 51 and 18 pixels, respectively, when rendering to main window. (Those heights are the same for Windows/Linux, right?) This puts black bars on the sides of whatever's rendering and shrinks it down a bit, which is obviously unsightly.
Setting the Internal Resolution to Auto (Window Size) seems to accommodate for the button/status bars when I resize the window. (I think. It's hard to tell just from looking at the non-anti-aliased edges of Link's hair and clothes in Wind Waker.)
Also, I can't help but notice that the text for the "Open" button is slightly misaligned - it's one pixel lower than every other button's text. But that's just nitpicking at this point.
(Dolphin 3.0-591, Mac OS X 10.7.3.)
Updated by pauldacheez over 11 years ago
No, it's real. See for yourself:
On further testing, it turns out that the Open button is positioned properly - all the other buttons are a pixel higher than normal. And only with the KDE-themed buttons. Which is irritating, because the KDE buttons are the only ones that don't look horrendous to me.
Updated by pauldacheez almost 11 years ago
Keep both and fix/ignore the bug, then.
The problem looks decently straightforward to me, you just have to figure out how to make the thing find how many pixels to add to the y variable (and x when including the log window). Knowing wxWidgets, though, I understand if nobody bothers fixing it. >_>
Updated by ZephyrSurfer over 3 years ago
"Auto adjust Window Size" does not work correctly with "Render to Main Window" in QT, it resizes the rendered game but not the rest of the interface.
This original reported issue here was fixed in WX though back in 4.0-2507 or https://dolp.in/pr761