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Emulator Issues #5365

closed

"Auto adjust Window Size" does not work correctly with "Render to Main Window"

Added by pauldacheez over 12 years ago. Updated 9 months ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
Category:
UI
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
Yes
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

The code that determines the size of the window doesn't seem to account for the button-bar and status bar that are on the main window, making the rendering box (is there a better name for that?) shorter by about 51 and 18 pixels, respectively, when rendering to main window. (Those heights are the same for Windows/Linux, right?) This puts black bars on the sides of whatever's rendering and shrinks it down a bit, which is obviously unsightly.

Setting the Internal Resolution to Auto (Window Size) seems to accommodate for the button/status bars when I resize the window. (I think. It's hard to tell just from looking at the non-anti-aliased edges of Link's hair and clothes in Wind Waker.)

Also, I can't help but notice that the text for the "Open" button is slightly misaligned - it's one pixel lower than every other button's text. But that's just nitpicking at this point.

(Dolphin 3.0-591, Mac OS X 10.7.3.)


Related issues 1 (1 open0 closed)

Is duplicate of Emulator - Emulator Issues #11839: Render widget is not bounded to window dimensions when both "Auto-Adjust Window Size" and "Render to Main Window" are enabledAccepted

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