Emulator Issues #5384
closedArc Rise Fantasia Lags when you use supreme magic
0%
Description
[The following is a template to help you fill out a more informative
report]
Note:
Many games do not run yet, or have known problems. Please do not report
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- Game Name and ID (as it appears in right click > properties: "GZ2P01",
"RSBE01", etc):
RPJE7U
2) What is the expected output? What do you see instead?
A lag everytime I use magic, the FPS drop to 18 and come back to 30
3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.
I dunno, but in Dolphin-3.0-79-x64 doesn't have this issue and in Dolphin-3.0-199 until 3.0 600 has this issue.
4) What steps will reproduce the problem?
1.Start a battle,select magic blaze for example
2.Use two blaze in enemy to make a supreme magic Flame detonator
3.When the SYNC appear will cause a lag and a FPS drop.
5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)? Do not say 'latest version'
this changes multiple times a day.
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.
Dolphin3.0-199 and Dolphin3.0-600
WIN7
Intel Core 2 duo
GTX550 with 301.24
6) Please provide any additional information below.
Tried many settings and nothing fix
7) Attachments. IMPORTANT! We have a limited storage quota on
GoogleCode, so please use a 3rd party host for screenshots or any other
files (http://min.us/ for example).
Updated by burnhellxp over 12 years ago
Here a video showing the issue http://youtu.be/aPYVw7lOQkU
See 0:03
Updated by burnhellxp over 12 years ago
UPDATE:
rev 3.0-191 doesn't has this issue.(3.0-199 has )
I think it is something related with "Jit or JitCache"
Dolphin Git changelog:3.0-192 until 3.0-199
- Made the JIT bypass the icache when it is executing the external interrupt exception handler. Fixed by comwiz.k
- UI: refactor the game list sorting code
- Formatting fixes for el.po and pt_BR.po
On Linux with recent versions of gettext these formatting fixes are done
automatically by gettext when updating the PO files. They create conflicts each
time a rebase / merge is done and need to be reset manually. - Game ini database update for Kirby's Adventure Wii, Monster House, Mario
Strikers Charged, Yu-Gi-Oh! 5D's: Duel Transfer, Mario & Sonic at the Olympic
Winter Games, Disney Epic Mickey. - Merge branch 'JitCache' of https://skidau@code.google.com/p/dolphin-emu/
here you can download 3.0-199: http://www.emucr.com/2011/11/dolphin-git-30-199.html
and here 3.0-191: http://www.emucr.com/2011/10/dolphin-git-30-191.html
One of those changes has broken the cache with Arc Rise Fantasia:
1)- Made the JIT bypass the icache when it is executing the external interrupt exception handler. Fixed by comwiz.k
2)- Merge branch 'JitCache' of https://skidau@code.google.com/p/dolphin-emu/
3)- UI: refactor the game list sorting code
Updated by skidau over 12 years ago
burnhellxp, would you please create a save state just before (2 seconds before) this issue occurs with 3.0-684? The emulator is working correctly, but I'll see if I can get rid of the lag.
Updated by burnhellxp over 12 years ago
Thanks Skid, this issue is fixed with Dolphin-Git-3.0-684-x64 :)