Emulator Issues #5386
closedSnow Leopard compatibility fixes
0%
Description
Name of clone: davem-dolphin-emu
Purpose of code changes on this branch: Snow Leopard compatibilty
After the review, please pull into branch: master
Updated by davem over 12 years ago
Another thing probably worth mentioning is that I can only build a working binary using static wxwidgets - the dynamic one crashes on loading dols.
Updated by Anonymous over 12 years ago
clang path change:
ok, whatever.
environment path change:
well that's there for a reason...see the comment
min version changes:
fine i guess, i'll have to check to see if it still works on my vm
wxw-gl addition:
shouldn't be required.
Updated by davem over 12 years ago
Yes, I saw the comment on the environment path change, it still shouldn't be there. If you're building OSX binaries for distribution then you shouldn't have fink/macports/homebrew anywhere near your machine.
I had to build clang from source in order to build dolphin so clang/clang++ are in /usr/local/bin
I have several versions of wxWidgets on my machine for various purposes and the one for Dolphin is in /opt/wxW-2.9-dolphin. I need /opt/wxW-2.8 for building CodeLite etc
having the path changes in CMakeLists.txt prevents using clang and any test version of wxWidgets I want to use. In fact explicitly reducing paths in a build system without warning violates the Principle of Least Surprise - it took me a good 10 minutes to figure out why the heck cmake wasn't picking up my freshly built from svn wxWidgets. Surely other developers have similar problems?
The build here failed to link without wxw-gl addition ...
Updated by Anonymous over 12 years ago
OK, that is good enough reasoning.
did you look at http://dolphin-emu.googlecode.com/git/Externals/wxWidgets3/build_wx.sh ? using that configuration should solve the wxw-gl inconsistency(?)
Updated by Anonymous over 12 years ago
ok, i finally tested on my vm - seems good. will commit after the wxw-gl thing is figured out...
Updated by davem over 12 years ago
Yes, I used the options from build_wx.sh to build wx locally although I added -with-macosx-sdk=/Developer/SDKs/MacOSX10.6.sdk --with-macosx-version-min=10.6 --enable-universal-binary=i386,x86_64 to make sure it supports 10.6 & 32/64bit.
I get a link error as follows without the addition of wxw-gl
Undefined symbols for architecture x86_64:
"__ZNK14wxGLCanvasBase10SetCurrentERK11wxGLContext", referenced from:
__Z18OpenGL_MakeCurrentv in libvideoogl.a(GLUtil.cpp.o)
"_ZN11wxGLContextC1EP10wxGLCanvasPKS", referenced from:
__Z13OpenGL_CreateRPv in libvideoogl.a(GLUtil.cpp.o)
"__ZN10wxGLCanvasC1EP8wxWindowiPKiRK7wxPointRK6wxSizelRK8wxStringRK9wxPalette", referenced from:
__Z13OpenGL_CreateRPv in libvideoogl.a(GLUtil.cpp.o)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [Binaries/Dolphin.app/Contents/MacOS/Dolphin] Error 1
make[1]: *** [Source/Core/DolphinWX/CMakeFiles/Dolphin.dir/all] Error 2
make: *** [all] Error 2
Updated by skidau over 12 years ago
Issue 5548 has been merged into this issue.
Updated by skidau about 12 years ago
Issue 5562 has been merged into this issue.
Updated by lazyflow about 12 years ago
This revision still not working on 10.6.8
Updated by NeoBrainX about 12 years ago
@ godisgovernment: for some reason we're enabling the wxgl code in GLUtil.cpp on osx. No idea why we don't just use our platform specific code as well there. So linking against the wx gl lib indeed is fine, but the change should be restricted to the OS X platform