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Emulator Issues #5459

closed

Another Code: R doubled image when zooming in or out when interacting with objects (DX9 only)

Added by hatarumoroboshi almost 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

  1. Game Name and ID (as it appears in right click > properties: "GZ2P01",
    "RSBE01", etc):
    Another Code: R (RNOP01)

2) What is the expected output? What do you see instead?
The expected output is to zoom in and out from the interaction of objects without doubling the image.

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.
The game woked correctly before the gx-optimization branch merge Revision cf69e7ca8ad7 (r3.0-651). This revision broke completely the game (always double image) and then revision bfde41895f52 (r3.0-682) fixed completely the issue only for OpenGL, because using DX9 plugin instead the problem still shows up when you interact with objects.

4) What steps will reproduce the problem?

  1. Select DX9 plugin
  2. Launch and start the game
  3. interact whit the first object you find

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)? Do not say 'latest version'
this changes multiple times a day.
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.

I'm using Revision 0d577d886a7d (r3.0-688) 32-bit on WinXP SP3, Hd4850, E8400

6) Please provide any additional information below.
I cannot test DX11 plugin so I cannot say if it is affected as well

7) Attachments. IMPORTANT! We have a limited storage quota on
GoogleCode, so please use a 3rd party host for screenshots or any other
files (http://min.us/ for example).

Here's an image of the issue:

http://imageupload.org/en/file/226772/bug-2-dx9.png.html


Related issues 1 (0 open1 closed)

Blocks Emulator - Emulator Issues #5504: Dolphin 3.5 bug trackerFixed

Actions
Actions #1

Updated by delroth almost 12 years ago

  • Status changed from New to Accepted

I'll try to fix this bug next time I'm using Windows. If it's like GL, probably another bug that was there before but not noticeable because we flushed too often.

Actions #2

Updated by NeoBrainX almost 12 years ago

Get used to it, we've got lots of those :p

Actions #4

Updated by NeoBrainX over 11 years ago

Could you provide a fifo log of 2 frames where the issue can be seen?

Actions #5

Updated by hatarumoroboshi over 11 years ago

I Don't know exactly how this FIFO reader works, anyway I just set 2 frames to record in the recording options, then recorded just when the issue showed up and then saved the .dff file (linked below)...I hope these were the right steps to follow.

https://www.dropbox.com/s/6t8aozwkr9uy5bz/2%20frames%20Another%20code%20R.dff

Actions #6

Updated by NeoBrainX over 11 years ago

hm... could you upload another fifo log, but this time for 10 frames? The one you just posted works fine, so I guess you used the correct steps.

Actions #7

Updated by hatarumoroboshi over 11 years ago

Here 10 frames recording a zoom out from the object (that means it starts with the issue and then gets back to the normal behaviour):

https://www.dropbox.com/s/fijyf6f7or9r686/10%20frames%20Another%20code%20R.dff

Actions #8

Updated by NeoBrainX over 11 years ago

Hm, thanks but that didn't seem to help... The fifo playback looks the same for all three backends and for builds before and after the branch merge.

I'll look further into this, thanks anyway.

Actions #9

Updated by NeoBrainX over 11 years ago

  • Status changed from Accepted to Fixed

This issue was closed by revision 4f652c40861b.

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