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Emulator Issues #5471

closed

Skyward sword save state issues.

Added by Linkinworm almost 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

[The following is a template to help you fill out a more informative
report]

  1. Game Name and ID (as it appears in right click > properties:
    Skyward sword SOUP01

2) What is the expected output? What do you see instead?

Game should load when going into a new area (tested going to and from sky areas)

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.

Works correctly when save states are not used IE built in save functions are used only

4) What steps will reproduce the problem?

  1. Play game (currently upto point of owning 3 flames may happen before this point)
  2. save state the game
  3. try to enter any area in the game that requires loading. after loading the save state again.

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)? Do not say 'latest version'
this changes multiple times a day.
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.

every dolphin release above 3.0 688 has been tried and tested same for each one.

System specs are more than capable of running the game.

6) Please provide any additional information below.

This only seems to happen after using save states.

  1. Attachments.

savestate attachement this is for PAL version of the game

http://dl.dropbox.com/u/67958200/SOUP01.rar

Actions #1

Updated by Linkinworm almost 12 years ago

It would seem that cashe code isnt cleared once you load a save state, possible cause of issue as later in the game it froze for a couple seconds (not from savestate) then unfroze once the cashe code was cleared again.

This is speculation thought form playing my self, this could be a cause for other gmaes possibly.

Actions #3

Updated by RDilux almost 12 years ago

this is already been fixed or never was a issue.
because save states work on the latest revision (3.0-735 x64).
im also runnning pal version nothing wrong with it.

Actions #4

Updated by masshuum over 11 years ago

Latest version (754) and I am having this issue as well, but hey it's certainly helpful and fun to be totally dismissive...

Actions #5

Updated by limburgerite over 11 years ago

655 and earlier work, 673 and later don't.
655: http://code.google.com/p/dolphin-emu/source/detail?r=a54e72640f0adc13fdf38a9d83fc7c1708860fce
673: http://code.google.com/p/dolphin-emu/source/detail?r=82cb14e49bc4bbd463427243248a92ef1a58db3f

There's a crapload of commits between these two revs (all done on May 25), and many of them involve save states...

Actions #6

Updated by AnthonyArnoux over 11 years ago

Yep, can confirm this ^

Actions #7

Updated by DarkDragon07 over 11 years ago

Same issue here with the latest v 3.0-840

Actions #8

Updated by skidau over 11 years ago

Are you trying to load save states made with an older version? Those will not work anymore.

Actions #9

Updated by Linkinworm over 11 years ago

When I started this it was with one build only older rev test was just for testing it out

Actions #10

Updated by nguyentimmy69 over 11 years ago

Happens to me with 3.0-776 too. Haven't updated to latest yet but apparently same deal.

This problem is compounded by the fact that my bluetooth keeps disconnecting from my wiimote, which makes the game unresponsive until I physically exit the window and go back in. And if there wasn't a save statue recently...Everything goes downhill. I need these save states ;-;

Actions #11

Updated by nguyentimmy69 over 11 years ago

(Why is it that, when my wiimote disconnects and I reconnect it to the bluetooth while leaving the game open, the game refuses to reconnect with the wimmote using alt+f5 or anything else, unless I exit-restart the game? That's the source of my save-state dilemma)

Actions #12

Updated by rdragoon over 11 years ago

It probably won't make a difference, but see if it works with a movie active.

Actions #13

Updated by rdragoon over 11 years ago

Revision 19b0b02ad75d is actually the cause. Specifically, merging it to master. It works fine in more-save-fixes.

Actions #14

Updated by rdragoon over 11 years ago

Revision 880992b10ff2 relevant?

Actions #15

Updated by limburgerite over 11 years ago

r880992b10ff2 is indeed relevant. It added the following two lines to http://code.google.com/p/dolphin-emu/source/browse/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp?name=880992b10ff2#370
p.Do(m_SeekPos);
p.Do(m_Filename);

r19b0b02ad75d removed those lines. Adding them back fixes this issue.

Actions #16

Updated by skidau over 11 years ago

Thanks, limburgerite. I will rectify this issue soon.

Actions #17

Updated by skidau over 11 years ago

  • Status changed from New to Fixed

This issue was closed by revision aeb57823953c.

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