Emulator Issues #5477
Mario Party 8 "Speed Graffetti" does not render paint proper with EFB2Texture or OGL EFB2RAM
1) Game Name and ID (as it appears in right click > properties: "GZ2P01",
RM8E01 - Mario Party 8
2) What is the expected output? What do you see instead?
The paint in this mini-game will not stick (it'll just float off to the side). This ONLY occurs with EFB>Ram and ONLY with DX9/OpenGL - no issues with DX11 or if you use EFB>Texture (which is strange I know).
3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
4) What steps will reproduce the problem?
1. Launch game and go to the minigame tent
2. Select this minigame and observe the paint movement
5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)? Do not say 'latest version'
this changes multiple times a day.
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.
Win7 x64,Sandy i5, Nvidia 460gt, Dolphin r3.0-692
7) Attachments. IMPORTANT! We have a limited storage quota on
GoogleCode, so please use a 3rd party host for screenshots or any other
files (http://min.us/ for example).
#1 Updated by pauldacheez about 9 years ago
Does enabling EFB cache fix this? And is this fixed by the Hashless branch? Those have fixed every bug I've seen EFB to RAM produce that EFB to Texture didn't produce. (See issue 5472 for details.)
As for it working on DX11, I've no idea why - I'm stuck using OpenGL here on OS X.
#4 Updated by wespipes69 about 9 years ago
I thought about what IRx1 could mean.....IR sensitivity? Doesn't affect this.
Also, I realized it's not actually emulated correctly with EFB>Texture after all. The paint sticks but after you finish the drawing, another rock comes down but the paint is not cleared from before - so is just turns into a huge blob after a couple rocks.
#12 Updated by JMC4789 about 8 years ago
Alright, I figure it'd be better to use a savegame, since savestates don't work well with wiimotes.
You import the savegame into dolphin using wiisave import.
After that, start the game. Because this game was designed by Nintendo's C or D team, all the menus force you to use the IR pointer. Why? Because they hate the consumers, of course. Now, once you go through that, you gotta mash through dialogue. That's the essence of Mario Party, right? Mashing through dialogue on a 100% save.
When the main menu comes up, you click minigame tent, then select 1 player and 3 coms. Select the Freeplay Arcade after setting your characters.
Speedy Graffiti is in 4 player minigames, Breakneck Builders is in duel.