Emulator Issues #5482
closedFailure to create textures in Metroid Prime
0%
Description
When playing Metroid Prime (GM8E01), the game runs fine on the menus, but crashes when Samus appears (i.e. when a game is started, after the message announcing the current location). This crash first causes the entire screen to go black for a second, then the emulator spazzes a bit, and an error message is displayed.
The error box gave the following message: "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 151"
This happens every time I try to start the game, and I tried with several save files.
If I check Ignore CPU EFB access, I can actually see Samus for around 10 seconds (as the camera pans up when on a saving station), but it still crashes.
I seem to get different errors each time. I also got "Failed to create texture at Src\D3DTexture.cpp, line 66: hr=0x8007000e" and "Failed to create blend state at Src\Render.cpp 1235".
This glitched on v3.0-300-dirty or so (can't remember the exact number). Tried today with the latest, v3.0-692-dirty, and it's still the same issue. Both are 64-bit, as is my machine.
Might be unrelated, but I tried loading the save provided here http://www.gamefaqs.com/gamecube/447244-metroid-prime/saves (the one with 101% completion).
I'm running Windows 7 Home Premium 64-bit. My specs are: Processor: Intel Pentium T4500 @ 2.30GHz. RAM: 4GB @ 399MHz. Motherboard: Acer JE51_MV (uPGA-478). Graphic card: Mobile Intel (R) 4 Series Express Chipset Family. Even though it's a relatively weak machine, I never got any error like this in any other game, GC or Wii.
Also, it might be worth noticing that on v.30-692-dirty, these crashes also shut down RMClock and reset my laptop's lighting.