Emulator Issues #5493
Ikaruga suddenly reboots
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1) Game Name and ID (as it appears in right click > properties: "GZ2P01",
2) What is the expected output?
The game works normaly.
What do you see instead?
The warning message for the 1st level boss comes up, Boss appears, game reboots to title menu (menu after atari logo memory card load treasure logo)
3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
3.0-600 R8878ae5fc379 looks to be where this issue started happening for me. I cannot reproduce this on 3.0-594 and lower
4) What steps will reproduce the problem?
1. Play the normal game mode on any difficulty setting.
2. Make it to the first level boss.
5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)? Do not say 'latest version'
this changes multiple times a day.
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.
Dolphin 3.0-700 64bit
2x Opteron 256(3ghz)
ATI Radeon HD 2600XT 512MB(agp)
2GB ram ddr 400
I have also reproduced this on a linux box
Ubuntu 12.04 x64
AMD Llano a4-3400
onchip graphics using FGLRX driver
2GB ram ddr 1600
6) Please provide any additional information below.
Ive tried making a save state just before this issue happens. If the save state is loaded after the game resets it self it will continue to reset. If dolphin is restarted and the save state is loaded the game will continue normally.
I've also had the restart happen slightly earlier during large ships you fight just before the boss, but never later.
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GoogleCode, so please use a 3rd party host for screenshots or any other
files (http://min.us/ for example).
#4 Updated by tommyhl2.SS over 8 years ago
This is not happening for me, I made it to the boss and beyond.
3.0-700 - 64-Bit
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 2.4GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (HD6720G2)
RAM: 4GB DDR3-1333
#12 Updated by captgrrr over 8 years ago
Also it seems disabling the frame limiter and letting vsync keep the game speed in check only reduces the reboots(3.0-600+), Ive still had a few completly random ones. When this setting is on auto its always been the 2 spots mentioned in the issue report on my machines.
#14 Updated by captgrrr over 8 years ago
No problem. Its been set to 48000hz. Tried no audio 3 times now and It seems to make things reboot more quickly (first wave of medium sized ships) switched back to xaudio2 and reboot at the boss fight again. Dsound also gets to the boss fight. LLE recompiler didnt seem to make a difference nor did LLE interp. All of these results are with the frame limit set to auto because the reboot is more consistant this way. Im pretty sure the linux box was on alsa 48000hz but I dont have access to it right now. It was a dvr i built for my parents. Just for the sake of testing I tried 3.0-594 with no audio output, no reboot.
#18 Updated by skidau over 8 years ago
I took a look at this issue and it is resetting because the music has gone out of sync with the game. I can get it to consistently reset if I set the framelimiter to 40fps (66% speed). The game does not reset if it is running at 100% speed.
Technically the game has detected that an AISInterrupt occurred when it is not expecting one. It then resets.
The reason why this occurs is because Dolphin plays music back in real time. Notice how the music does not slow down when the game is running slower than normal. Old versions of Dolphin did not reset because the AISInterrupt timing was not accurate.
To fix this issue, we either have to match the music to the game speed (would cause the music to lag and sound like crap), we get the game run at 100% speed (needs a faster PC) or get the AISInterrupt to occur when the game expects it to in some other way while maintaining accuracy. Currently, I don't have any ideas on the latter. The first option is the "most accurate to the hardware" option.
#20 Updated by skidau over 8 years ago
As a demonstration of "matching the music to the game speed," I made a timing change to the "No Audio Output" backend which fixes this issue.
paul, time-stretching the audio is possible, but not 100% fool-proof as the audio back-end would have to inquire the number of frames/cpu cycles that have been executed in the last X time period and using that as a number to gauge the number of frames/cpu cycles in the next X time period.
#21 Updated by tommyhl2.SS over 8 years ago
I guess if the fix is to run the game full speed, (as intended) then there is no issue.
You'd think this game should be one of the easier games to run, but some spots on the first level are pretty brutal. Going from 120% to 50% because a few extra ships are on the screen is not normal for a small 2D/3D shooter like this.
#25 Updated by captgrrr about 8 years ago
Haven't had much time to look into this and so far I also haven't had any success reproducing a reboot in fzero on newer builds, just a few 0 fps lockups. I do remember this game rebooting but it seems like it was determined to be a duel core problem. Is there a certain part of the game where they are more frequent? Did the reboots happen before 3.0-600?