Emulator Issues #5496
closedSonic Adventure 2 Battle (NTSC-US) Sound problem
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Description
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Sonic Adventure 2 Battle (GSNE8P)
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The game has sound issues such as a incorrect sound being played instead of another, a sound that last forever instead of stopping (i.e. grinding on a rail and jump off it, the sound will keep playing forever even when leaving the stage). Also very very often (like 4 times out of 5), when you hit pause, the last musical note played, loop forever. All these issues happen really randomly.
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The game worked fine on Dolphin 3.0, and I know it doesn't on 3.0-651.
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Just play the game. It's very likely to happen if you just launch a stage and hit pause.
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I'm using the 64bit Dolphin 3.0-682. I'm using Windows 7, and play the game in OpenGL. My graphic card is actually a Radeon 6450, I have 8Go of RAM.
Updated by pauldacheez over 12 years ago
There are tons of known issues with DSP HLE (which you're using) that we don't plan to fix in the near future. We only keep around HLE because it's faster than the near-perfect LLE, it works halfway-decently and it doesn't require a GameCube/Wii DSP dump.
I recommend you read the comments on Issue 4452 for more info.
Updated by benjaminachouche over 12 years ago
But I was also using it when I played with Dolphin 3.0, so why weren't there any issue back then ?
Updated by benjaminachouche over 12 years ago
Really ? You're playing the same version as me ?
Updated by benjaminachouche over 12 years ago
I'm playing the US one, maybe that makes a difference...
Updated by burnhellxp over 12 years ago
I cannot reproduce this issue.
And I have the us tested with the 3.0 git 687.
Updated by burnhellxp over 12 years ago
Ok I could reproduce this issue with 3.0-735 o O
Updated by Sonicadvance1 about 12 years ago
- Status changed from New to Duplicate