Emulator Issues #5531
closedFeature Request: Separate Deadzones Vertical/Horizontal
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Description
I'm having a problem with a game: When I move the stick a bit up or down, even just 5%, the character jumps or ducks. That's something bad. So I tried setting the deadzone to 30%.
The problem is when I want to go right, let's say I move the stick 100% to the right and 5% up or down, the game detects this and the character jumps/ducks.
What I'm asking here is to have 2 deadzone settings, 1 for vertical and another for horizontal, so that when I move the stick 100% to the right and 5% up the game won't detect the 5% up.
I know there are ways to cirvumvent this like setting the up/down directions to other buttons but it would be nice to have this feature anyway.
Updated by willianholtz1 over 12 years ago
I not guess this is a problem! my controller PS2 too make that i need limit dead zones ... it's a sensibility of controller!
Updated by samljer22 over 12 years ago
Good idea, internally the Wii probably reads them seperate as well.
Updated by Billiard26 almost 12 years ago
- Status changed from New to Accepted
- Issue type set to Feature request
- Priority set to Low
- Category set to controls
- Operating system N/A added
Updated by Billiard26 almost 6 years ago
- Status changed from Accepted to Fix pending
- Assignee set to Billiard26
Updated by Billiard26 almost 6 years ago
Updated by Billiard26 about 5 years ago
- Status changed from Fix pending to Fixed
- Fixed in set to 5.0-11035
Per-direction "deadzones" are now possible by using the deadzone function in an input expression.
deadzone(`Axis X+`, 0.2)