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Emulator Issues #554

closed

Graphical bug: blinking screen

Added by Otaigenes almost 16 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. start "Fragile: Sayonara Tsuki no Haikyo"
  2. select new game
  3. begin palying

What is the expected output? What do you see instead?

The screen is blinking very much, you see additional black frame every
second, that makes game impossible to play. This happens in actual gaming
process and cutscenes, menu/inventory/character info are displayed
correctly.

What version of the product are you using? On what operating system?

I tried 32bit versions of 2069, 2064, 2107, 1713, 1943, 1203 with different
settings.
Windows XP Professional SP2
Intel core 2 Quad CPU @ 2.4 GHz, 2 GB RAM
NVIDIA GeForce 9600 GT

Please provide any additional information below.

This problem seems to happen in this games too:
-Sonic Mega Collection
-Terminator 3: The Redemption
-Zack & Wiki: Quest for Barbaros' Treasure
-Metroid Prime 3: Corruption

It would be great if somebody try to fix this bug: Fragile emulates very good
except this graphical problem: you can move and fight in game, voices are
present, and the speed is the same as on Wii.


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #660: Digimon World 4 Screen Blinking issueDuplicate

Actions
Actions #1

Updated by donkopunchstania almost 16 years ago

Does this happen when the XFB is enabled in the open gl plug in?

Actions #2

Updated by lpfaint99 almost 16 years ago

XFB does not change the blinking in sonic mega collection, I dont have any of the
other games to test

Actions #3

Updated by XTra.KrazzY over 15 years ago

Issue 660 has been merged into this issue.

Actions #4

Updated by GCNWIIUploader over 15 years ago

Has anyone done any work on this?

Actions #5

Updated by lolzorz.funny over 15 years ago

At least in Zack & Wiki, this is fixed when both XFB is enabled and DualCore is disabled.

Actions #6

Updated by Anonymous over 15 years ago

in games which you see a non-black screen flickering(notably Harry Potter: CoS), it
seems to be due to weirdo values set via VI. Should be relatively easy to see what
values are being sent now...acting on it is a different story :p

Actions #7

Updated by XTra.KrazzY over 15 years ago

  • Status changed from New to Fixed

This should be fixed with the new Nolan.Check XFB system.

Don't forget to check "Use Real XFB" under the Graphics Settings.

Fixed until anyone says otherwise.

Actions #8

Updated by vikhramz over 15 years ago

yes confirmed with digimon world 4 which was blinkin like mad previously..works
perfect now...huraah

Actions #9

Updated by cockashock over 15 years ago

im using dolphin 32-bit 3972 and i cant figure out how to play w/o this flickering
all the time can anyone tell me what to do to stop the flickering if possible?

Actions #10

Updated by Anonymous about 15 years ago

How i use Real XFB with DX9 Plugin?
OPenGL doesn't work for me (GeforceFX5200).

Actions

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